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EDIT README section title format
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philfrei committed Jun 25, 2023
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Expand Up @@ -11,7 +11,7 @@ the README for the [AudioCue project](https://github.com/philfrei/AudioCue-maven

There are four sections. Each contains a program (or two) with its own `main()`.

###1. demo1_playback_basics
### 1. demo1_playback_basics

**SimplePlayback** : This example shows the playing of a cue in a fire-and-forget
manner. The play command is triggered from a `JButton`. The sound is configured
Expand All @@ -25,7 +25,7 @@ instance and assigns it a random volume, pan and speed. The lower control is a
obtained from the `AudioCue`. Below are three sliders that affect playback in
real time: one for volume, one for pan, one for speed.

##2. demo2_listener
### 2. demo2_listener

**AudioCueListenerDemo** : In this example a button plays the sound of a crow cawing
a random number of times (from 1 to 4). The graphic used for the face of the button
Expand All @@ -34,7 +34,7 @@ changed from a quiet crow to one that is cawing. When the `AudioCue` finishes lo
the image reverts to the quiet crow. A `JFrame` implements `AudioCueListener` and
is registered as a Listener via *AudioCue's* `addAudioCueListener` method.

##3. demo3_pcm
### 3. demo3_pcm

**PCMDemo** : In this example, two `AudioCues` are loaded directly with PCM data. The
first is given filtered pink noise that is read from a wav file created using
Expand All @@ -43,7 +43,7 @@ envelope. With the second `AudioCue`, a sawtooth wave is constructed from sine
waves. The PCM values for 32 harmonics are calculated using a sine function and summed
together.

##4. demo4_soundscape
### 4. demo4_soundscape

**SoundscapeBattlefield** : This example shows how a single cue can be used multiple
ways to create a sonic landscape. The source of the `AudioCue` is a wav file of a
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