Releases: piegamesde/BlockMap
Releases · piegamesde/BlockMap
Version 1.5.1
Changes
- Fixed a bug
Version 1.5.0
Changes
- All biome colors (especially the water color) are up to date now
- There are proper Windows releases now. This should fix some class path issues.
- The application has been into separate CLI and GUI binaries. The command line interface is platform independent, but the GUI isn't.
Version 1.4.1
Changes
- Minor bug fixes
- Updated to Minecraft 1.14.4
Version 1.4.0
Changes
- Updated to 1.14
- 1.13 worlds and chunks still work
- 1.14 villages are recognized
- New biome colors and other details are still missing (help appreciated!)
- Improved GUI
- Minor pin improvements
- Added "about" dialog
- Keyboard shortcuts
- Splash screen
- Improved startup performance
- Everything is cached now, so it should be a lot faster
- New world save format and command line options
- Bug fixes
- New bugs
Backwards-compatibility
The save format and command line have changed, and it is not backwards-compatible to BlockMap 1.3.0.
If you use BlockMap on a server, you'll need to update the server script and older clients won't be able
to open the worlds anymore.
Version 1.3.0
Changes
- Added Pins
- They contain information about the world and the render process (did it fail?)
- Save them together with your rendered world
- Display them in the GUI
- Redesigned GUI layout
- Little performance improvements
- Updated to Java 11
- Updated libraries
Version 1.2.0
Changes
- Reworked the
RegionFolder
API. It remains not being great, but at least now with more features - Rendered worlds can now be saved to a file using the
save
subcommand - Rendered worlds can be loaded from the GUI, even on remote servers
- More automatically generated screenshots (and source code)
- Updated to a newer version of the NBT library, which got its region file API rewritten
- Fixed bugs
Version 1.1.2
Changes
- Updated to Minecraft 1.13.2
- Added a grid overlay
- Fixed some bugs
Version 1.1.1
Some small changes and fixes to the command line. Main feature is the new lazy rendering option.
Changes
- Support for changing the color map as well as the shader through CLI options
- Added an option to render chunks only if needed, called
--lazy
. (Implements #1) - Fixed a few CLI bugs
Known issues at release
- The about/help dialog still does nothing yet
Version 1.1.0
Version 1.1.0
This release comes with a lot of rendering features and a greatly improved GUI.
Changes
- Support for multiple color maps
- New color maps: No foliage, ocean ground, cave view
- Support for different shaders
- New height shading options: None, relief, biome color, height map
- GUI overhaul
- Made rendering of stacked semi-transparent blocks of the same color way faster
- Restructured gradle project structure
Known issues at release
- The about/help dialog does nothing yet
For all issues, visit the issues page
Version 1.0.1
Changes
- CLI now actually works
- Added some simple relief shading to improve readability. The map does not look flat anymore.
- A toggle and more shaders are yet to come
Known bugs
- There are some chunk-sized artifacts in the shading. This seems to come from chunks that have not been fully generated yet.