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""" | ||
Connect (up to) 3 LEDs to Explorer and turn them on and off with buttons A, B and C. | ||
Wire the long leg of your LEDs up to GP0, GP1 and GP2. The other leg should be wired to ground. | ||
(Note that you don't need to include a resistor in your circuit to current-limit the LEDs with Explorer, as there are resistors on the board). | ||
""" | ||
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from machine import Pin | ||
import time | ||
from explorer import display, button_a, button_b, button_c, BLACK, WHITE | ||
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# Set up the LEDs | ||
led_0 = Pin(0, Pin.OUT) | ||
led_1 = Pin(1, Pin.OUT) | ||
led_2 = Pin(2, Pin.OUT) | ||
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# Clear all layers first | ||
display.set_layer(0) | ||
display.set_pen(BLACK) | ||
display.clear() | ||
display.set_layer(1) | ||
display.set_pen(BLACK) | ||
display.clear() | ||
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# Set the layer we're going to be drawing to. | ||
display.set_layer(0) | ||
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# Draw some text to the screen | ||
display.set_pen(WHITE) | ||
display.text("Wire up some LEDs to GP0, GP1 and GP2, and then push buttons A, B and C", 0, 0, 320, 4) | ||
display.update() | ||
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while True: | ||
# Start the loop with all LEDs off | ||
led_0.off() | ||
led_1.off() | ||
led_2.off() | ||
# Because we're using Pin.PULL_UP the logic is reversed - '0' is pushed and '1' is unpushed | ||
if button_a.value() == 0: | ||
led_0.on() | ||
if button_b.value() == 0: | ||
led_1.on() | ||
if button_c.value() == 0: | ||
led_2.on() | ||
# Short pause to stop Thonny from falling over | ||
time.sleep(0.01) |
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""" | ||
Connect an old school four legged RGB LED up to Explorer and toggle the Red, Green and Blue channels with buttons A, B and C. | ||
Press X for rainbows! | ||
Position your LED so the long leg is pin 2 - this leg should be connected to ground. | ||
The other three legs (pins 1, 3 and 4) are R, G and B - these should be wired to GP0, GP1 and GP2. | ||
(Note that you don't need to include resistors in your circuit with Explorer, as there are resistors on the board). | ||
""" | ||
import time | ||
from explorer import display, button_a, button_b, button_c, button_x, BLACK, WHITE | ||
from pimoroni import RGBLED | ||
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# From CPython Lib/colorsys.py | ||
def hsv_to_rgb(h, s, v): | ||
if s == 0.0: | ||
return v, v, v | ||
i = int(h * 6.0) | ||
f = (h * 6.0) - i | ||
p = v * (1.0 - s) | ||
q = v * (1.0 - s * f) | ||
t = v * (1.0 - s * (1.0 - f)) | ||
i = i % 6 | ||
if i == 0: | ||
return v, t, p | ||
if i == 1: | ||
return q, v, p | ||
if i == 2: | ||
return p, v, t | ||
if i == 3: | ||
return p, q, v | ||
if i == 4: | ||
return t, p, v | ||
if i == 5: | ||
return v, p, q | ||
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# Set up an old school 4 pin RGB LED connected to GP0, GP1 and GP2 | ||
led = RGBLED(0, 1, 2, invert=False) | ||
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# Variables to keep track of rainbows | ||
rainbow_mode = False | ||
h = 0 | ||
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# Clear all layers first | ||
display.set_layer(0) | ||
display.set_pen(BLACK) | ||
display.clear() | ||
display.set_layer(1) | ||
display.set_pen(BLACK) | ||
display.clear() | ||
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# Set the layer we're going to be drawing to. | ||
display.set_layer(0) | ||
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# Draw some text to the screen | ||
display.set_pen(WHITE) | ||
display.text("Wire an RGB LED up to GP0, GP1 and GP2, and then press A, B, C or X", 0, 0, 320, 4) | ||
display.update() | ||
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while True: | ||
# Toggle rainbow mode if button X is pushed | ||
if button_x.value() == 0: | ||
rainbow_mode = not rainbow_mode | ||
if rainbow_mode is True: # then apply rainbow magic | ||
h += 1 | ||
r, g, b = [int(255 * c) for c in hsv_to_rgb(h / 360.0, 1.0, 1.0)] | ||
led.set_rgb(r, g, b) | ||
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# Because we're using Pin.PULL_UP the logic is reversed - '0' is pushed and '1' is unpushed | ||
else: | ||
led.set_rgb(0, 0, 0) | ||
if button_a.value() == 0: # set LED to red | ||
led.set_rgb(255, 0, 0) | ||
if button_b.value() == 0: # set LED to blue | ||
led.set_rgb(0, 255, 0) | ||
if button_c.value() == 0: # set LED to green | ||
led.set_rgb(0, 0, 255) | ||
# Short pause to stop Thonny from falling over | ||
time.sleep(0.01) |