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WIP explorers guild part one #5266

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joonicks
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BBS joining: done (?)
personal info screen: done(?)
actual rewards: TBD

@bszlrd
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bszlrd commented Sep 18, 2021

Sounds interesting!
Could you give a more detailed description of what this guild does?
I did read the lang file to glean most of it, but some details I don't yet understand.
Like how the rewards will work? How much money the player will get for discoveries?
Will the player only find this guild only after doing some exploration on their own, or there will be some indication of the existence of the guild before that?
They mention that the token will be transferred to the cargo hold, which sounds rather odd. Will you actually have it in your hold? Or as an equipment? Asking because cargo hold, and even equipment might indicate something relatively large, but a token in most peoples mind is quite small.
How the aqcuired, but not yet sold data on the token will be indicated to the player, if at all? Will there be any data capacity be involved, or it is unlimited?
There's a planet scanner equipment in the game already for missions to use, although I'm not sure if it used at any place yet. Maybe it could be incorporated somehow?
You mention specialized equipment and ship availability for guild members. How you plan to incorporate that, if not already?

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joonicks commented Sep 18, 2021

Could you give a more detailed description of what this guild does?

I wanted to create a path to make a living out of exploring. Maybe one could think of explorers club as a union that acts like a midleman for new exploration data selling to interested corporations. Also in the future, sometimes the club could offer discounted ships or relevant equipment, services or upgrades.

Like how the rewards will work? How much money the player will get for discoveries?

I dont quite know yet but maybe a bit like in elite dangerous (not a copy, just the logical way of rewarding exploration)
Maybe a device that gets more accurate data the longer you stay or the closer you get.

Will the player only find this guild only after doing some exploration on their own, or there will be some indication of the existence of the guild before that?

Right now it bypasses that step to enable debug. I was thinking that asking a player to explore 10 systems without reward might not be the best. And that BBS entries should never be player dependant.

They mention that the token will be transferred to the cargo hold, which sounds rather odd. Will you actually have it in your hold? Or as an equipment? Asking because cargo hold, and even equipment might indicate something relatively large, but a token in most peoples mind is quite small.

I recently changed the name in the code to "device", maybe change the story to a "Explorer Astro Data Interface" and put it in the category equipment. Its all a bit fluid right now as a WIP and to blend the story into the universe smoothly.

How the aqcuired, but not yet sold data on the token will be indicated to the player, if at all? Will there be any data capacity be involved, or it is unlimited?

If possible, maybe an extra info-view page for all the systems explored and sold. I was even considering making available for purchase "3rd party star catalogues" that extend the explored systems and rewards for those "unexplored but explored by others" would be lower.

There's a planet scanner equipment in the game already for missions to use, although I'm not sure if it used at any place yet. Maybe it could be incorporated somehow?

Id love a system-planet scanner gui interface although it might be a bit out of reach for my coding skills right now.

You mention specialized equipment and ship availability for guild members. How you plan to incorporate that, if not already?

To be incorporated into the club BBS at some point, kinda like the used equipment mission. Perhaps prices will be modified to reflect the players contribution to the club.

Maybe membership tier levels would be good, and services dependent on that tier. Like at some tier level; player can get free hyperdrive fuel from club.

compatible with info-view rehash
dont use functions where direct access works
played, crashed, fixed, played again
I dont have the copyright
fixes for when you actually encounter systems
fixes for when you actually encounter systems
@joonicks joonicks marked this pull request as draft October 3, 2021 14:06
@impaktor impaktor force-pushed the master branch 3 times, most recently from 876b6fc to b5bc47c Compare July 6, 2022 13:11
@impaktor impaktor force-pushed the master branch 2 times, most recently from 90e4530 to 6a3a044 Compare January 26, 2023 21:29
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2 participants