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When creating a simple project with this as the script for the loading scene, it crashes.
using Godot;using System;using ImGuiNET;[Tool]publicpartialclassHello:Node3D{publicoverridevoid_Process(doubledelta){
ImGui.Begin("ImGui on Godot 4");
ImGui.Text("hello world Test");
ImGui.End();}}
Crashes on the first line with
System.AccessViolationException
HResult=0x80004003
Message=Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Source=<Cannot evaluate the exception source>
StackTrace:
<Cannot evaluate the exception stack trace>
Crashes the editor upon startup until rebuilding the csharp code with the ImGui lines commented out.
Ideally I would be able to use ImGui in the editor via [Tool] nodes, just like in-game.
specs:
Win11
Godot 4.3.stable.mono
ImGui v1.91.0.1 via Nuget
ImGui-Godot as of today (via repo)
The text was updated successfully, but these errors were encountered:
but it always returns false (including when I try recalling it from _Process()). This always returns false both in the editor and when running in debug.
runs "in game" fine.
When creating a simple project with this as the script for the loading scene, it crashes.
Crashes on the first line with
Crashes the editor upon startup until rebuilding the csharp code with the ImGui lines commented out.
Ideally I would be able to use ImGui in the editor via [Tool] nodes, just like in-game.
specs:
The text was updated successfully, but these errors were encountered: