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Old Reboot Ideas
Iain C Docherty edited this page Feb 12, 2016
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The following points were made in 2011, they are here for reference and do not necessarily reflect our current thoughts.
- Discussion on 27th Dec. 2011 between JT,Norway and icydee concerning re-design and reboot of TLE servers
- Make the map size smaller, -3 to +3 rather than -5 to +5 (can we make all zones the same size, but allow trade with all adjacent zones (all 9)?)
- Add to the ore types
- Add to the glyph types
- Add to the planet and asteroid types
- Make some ores rarer than others
- Put certain planet types (and hence ores) in certain zones.
- Modify AI behavior so that some only inhabit certain zones.
- Modify glyph plan recipes to use the rarer glyph types.
- Modify buildings so they require some of the rarer ore types.
- Development is likely to take place in the 1st quarter of 2012
- No public announcements or discussion prior to the start of development.
- Ideally at least a one month public announcement to give people time to get used to the idea
- Primarily, how do we do this without losing a lot of existing players?
- How do we make the transition from one server to the next?
- Provide some form of code that allows people to transfer the bulk of their empire to the new server
- (I can't remember option 2)
- Equate their existing empire in terms of E and provide an essentia code for that amount.
- Excavators to be changed so they get glyphs/ore based on the target. Note that this is already in progress on the current server.
- Alliances will want to have some control over where their empires are, either close together or spread out. Allow new empires to choose the starting zone (requires a small change to the UI).
- Option 1 seems the best choice, allow empires to take over to the new server the following:-
- A building plan 1+x for every building in their empire
- All existing plans
- All existing glyphs
- Perhaps their top 100 spies (but with offense and defense counts set to zero)