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Spawn Radius renamed to Spawn Circle
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I originally thought the player spawned anywhere within the circle. It's actually at a random point around the circle
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Steedie committed Oct 11, 2024
1 parent 67becf0 commit 801cd99
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -32,13 +32,13 @@ Try it out here: https://playmint.github.io/playerchain-demo-level-editor/

- **[ [ ]**: Decrease wall thickness.
- **[ ] ]**: Increase wall thickness.
- **[Slider/Input Box]**: Adjust the spawn radius value.
- **[Slider/Input Box]**: Adjust the spawn circle value.

## Features

- **Mirror Mode**: Use the `m` key or the checkbox in the sidebar to mirror your lines across all four quadrants.
- **Wall Thickness Adjustment**: Modify the thickness of the walls using `[ ]` keys or the sidebar controls.
- **Spawn Radius**: Adjust the spawn radius using the slider or input box in the sidebar.
- **Spawn Circle**: Adjust the spawn circle using the slider or input box in the sidebar.
- **Import/Export**: Easily import and export your line configurations.

## Exporting Maps
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2 changes: 1 addition & 1 deletion src/App.tsx
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Expand Up @@ -298,7 +298,7 @@ function App() {
</div>
</div>
<div className="general-container">
<label className="cube-width-label">Spawn Radius:</label>
<label className="cube-width-label">Spawn Circle:</label>
<input
type="number"
value={radius}
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