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Quarks particles - performance improvements #239

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@Steedie Steedie commented Oct 28, 2024

What

  • There now has to be active particles (of that type) in the scene for it to call batchRenderer.update
  • Particle effects are limited to 60 fps

Notes

Performance improvements appear to be marginal, but it would be nice to test on more devices and see if this PR fixes Tom's blurry explosions.

Resolves

@Steedie Steedie marked this pull request as draft October 28, 2024 16:11
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FPS limit the quarks update
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