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Add name to difficulty config (plbrault#80) #93

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Aug 22, 2023
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14 changes: 7 additions & 7 deletions src/difficulty_levels.py
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
_easy_difficulty = {
'name': 'Easy',
_easy_difficulty = {
'config': {
'name': 'Easy',
'num_cpus': 4,
'num_processes_at_startup': 14,
'num_ram_rows': 8,
Expand All @@ -10,8 +10,8 @@
}

_normal_difficulty = {
'name': 'Normal',
'config': {
'name': 'Normal',
'num_cpus': 4,
'num_processes_at_startup': 14,
'num_ram_rows': 5,
Expand All @@ -21,8 +21,8 @@
}

_hard_difficulty = {
'name': 'Hard',
'config': {
'name': 'Hard',
'num_cpus': 8,
'num_processes_at_startup': 28,
'num_ram_rows': 6,
Expand All @@ -32,8 +32,8 @@
}

_harder_difficulty = {
'name': 'Harder',
'config': {
'name': 'Harder',
'num_cpus': 12,
'num_processes_at_startup': 35,
'num_ram_rows': 6,
Expand All @@ -43,8 +43,8 @@
}

_insane_difficulty = {
'name': 'Insane',
'config': {
'name': 'Insane',
'num_cpus': 16,
'num_processes_at_startup': 42,
'num_ram_rows': 4,
Expand All @@ -62,7 +62,7 @@
]

difficulty_levels_map = {
l['name'].lower(): l
l['config']['name'].lower(): l
for l in difficulty_levels
}

Expand Down
1 change: 1 addition & 0 deletions src/game_objects/custom_settings_dialog.py
Original file line number Diff line number Diff line change
Expand Up @@ -54,6 +54,7 @@ def __init__(self, start_fn, cancel_fn, default_config=None):
@property
def config(self):
config = {
'name': 'Custom',
'num_cpus': int(
self._num_cpus_selector.selected_option),
'num_processes_at_startup': int(
Expand Down
3 changes: 2 additions & 1 deletion src/game_objects/game_over_dialog.py
Original file line number Diff line number Diff line change
Expand Up @@ -5,9 +5,10 @@

class GameOverDialog(GameObject):
# pylint: disable=too-many-arguments
def __init__(self, uptime, score, restart_game_fn, main_menu_fn, standalone=False):
def __init__(self, uptime, difficulty, score, restart_game_fn, main_menu_fn, standalone=False):
self.uptime = uptime
self.score = score
self.difficulty = difficulty
self.standalone = standalone
super().__init__(GameOverDialogView(self))

Expand Down
11 changes: 11 additions & 0 deletions src/game_objects/views/game_over_dialog_view.py
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,8 @@ def __init__(self, game_over_dialog):
'YOU GOT REBOOTED!', False, Color.WHITE)
self._uptime_text_surface = FONT_PRIMARY_LARGE.render(
'UPTIME: ' + game_over_dialog.uptime, False, Color.WHITE)
self._difficulty_text_surface = FONT_PRIMARY_LARGE.render(
'DIFFICULTY: ' + game_over_dialog.difficulty, False, Color.WHITE)
self._score_text_surface = FONT_PRIMARY_LARGE.render(
'SCORE: ' + str(game_over_dialog.score), False, Color.WHITE)

Expand Down Expand Up @@ -58,6 +60,15 @@ def draw(self, surface):
self._main_text_surface.get_height() +
self._image.get_height() +
80))
surface.blit(
self._difficulty_text_surface,
(self.width -
self.x / 2 +
80, # Absolute weird way to measure middle, oops :p
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self.y +
self._main_text_surface.get_height() +
self._image.get_height() +
80))
surface.blit(
self._score_text_surface,
(self.x +
Expand Down
3 changes: 2 additions & 1 deletion src/scenes/game.py
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@

from lib import event_manager
from lib.scene import Scene
from difficulty_levels import default_difficulty
from difficulty_levels import default_difficulty, difficulty_levels
from game_objects.button import Button
from game_objects.game_over_dialog import GameOverDialog
from game_objects.in_game_menu_dialog import InGameMenuDialog
Expand Down Expand Up @@ -173,6 +173,7 @@ def update(self, current_time, events):
if self._game_over_dialog is None:
self._game_over_dialog = GameOverDialog(
self._uptime_manager.uptime_text,
self._config['name'],
self._score_manager.score,
self.setup,
self._return_to_main_menu,
Expand Down
2 changes: 1 addition & 1 deletion src/scenes/main_menu.py
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ def setup(self):
self._scene_objects.append(difficulty_selection_label)

difficulty_level_names = list(
map(lambda difficulty_level: difficulty_level['name'], difficulty_levels))
map(lambda difficulty_level: difficulty_level['config']['name'], difficulty_levels))
difficulty_level_names.append('Custom')
self._difficulty_selector = OptionSelector(difficulty_level_names, 1)
self._difficulty_selector.view.set_xy(
Expand Down
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