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#X declare -path else; | ||
#X obj 205 23 declare -path else; | ||
#X floatatom 144 218 6 0 0 0 - - -; | ||
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#X text 223 156 see also; | ||
#X text 245 226 amplitude per second, f 10; | ||
#X obj 144 268 slew 1, f 9; | ||
#X text 47 58 We also have in the ELSE library a control version of | ||
[slew] and [slew2] \, which can be used to generate lines in the control | ||
rate., f 46; | ||
#X obj 292 156 slew2; | ||
#X connect 1 0 10 0; | ||
#X connect 2 0 1 0; | ||
#X connect 3 0 4 0; | ||
#X connect 4 0 1 0; | ||
#X connect 7 0 10 1; | ||
#X connect 10 0 6 0; |
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#X declare -path else; | ||
#X obj 703 32 declare -path else; | ||
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#X obj 65 381 s2f~; | ||
#X obj 118 185 function 200 100 empty empty 0 1 220 220 220 50 50 50 | ||
0 0 0 0 0 1000 1 250 0.25 250 0.25 500 1 250 1 250 0; | ||
#X obj 65 339 envgen~, f 8; | ||
#X msg 118 152 0 1000 1 250 0.25 250 0.25 500 1 250 1 250 0; | ||
#X obj 118 299 display; | ||
#X obj 118 124 loadbang; | ||
#X text 26 22 The [function] object is a nice companion to [envgen~] | ||
and you can use it to draw lines or visualize them from messages., | ||
f 61; | ||
#X text 28 69 Check its help file.; | ||
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0 0 0 0 0 1000 1 250 0.25 250 0.25 500 1 250 1 250 0; | ||
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#X obj 502 261 line; | ||
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#X msg 502 225 0 \, 1 \$1; | ||
#X text 492 61 Another option is to have a float input from a [line] | ||
object. In this way \, you can use [function] as a control rate line | ||
generator., f 51; | ||
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#X connect 3 0 6 0; | ||
#X connect 4 0 2 0; | ||
#X connect 5 0 8 0; | ||
#X connect 6 0 4 0; | ||
#X connect 7 0 5 0; | ||
#X connect 8 0 6 1; | ||
#X connect 9 0 7 0; | ||
#X connect 12 0 22 1; | ||
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#X connect 16 0 19 0; | ||
#X connect 17 0 15 0; | ||
#X connect 19 0 15 0; | ||
#X connect 20 0 17 0; | ||
#X connect 22 0 20 0; |
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Examples/Part.04-Control/16-Lines/6.[function~].[function].pd
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#N canvas 608 91 558 515 12; | ||
#X declare -path else; | ||
#X obj 65 307 envgen~; | ||
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-1; | ||
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#X msg 65 271 0 \$1 1; | ||
#X obj 65 384 function~; | ||
#X text 38 44 You can also use [function] with [function~]. Actually | ||
\, this is its original goal. The [function~] object can be thought | ||
of as a table that you can from with audio signal input.; | ||
#X text 38 92 You can then plug into it a [phasor~] to read the function | ||
in a loop or \, as we're doing here \, use [envgen~] to generate a | ||
line from 0 to 1 that reads through the function table.; | ||
#X obj 65 240 f 1500; | ||
#X obj 189 222 function 200 100 empty empty 0 1 220 220 220 50 50 50 | ||
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#X connect 8 0 4 0; | ||
#X connect 9 0 5 0; | ||
#X connect 10 0 9 0; | ||
#X connect 11 0 10 0; | ||
#X connect 13 0 14 0; |
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#N canvas 635 68 500 376 12; | ||
#X declare -path else; | ||
#X obj 305 31 declare -path else; | ||
#X obj 371 74 setdsp~; | ||
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#X obj 77 280 lfnoise 1 1; | ||
#X obj 248 259 lfnoise~ 1 1; | ||
#X text 75 28 We've seen this already \, but it's worth noting how | ||
ramp noise is just random line generation, f 26; | ||
#X connect 2 0 3 0; | ||
#X connect 5 0 6 0; | ||
#X connect 6 0 4 0; | ||
#X connect 9 0 8 0; | ||
#X connect 10 0 7 0; | ||
#X connect 11 0 9 0; |
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#X obj 89 434 pan2~, f 12; | ||
#X obj 89 381 brown~; | ||
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-1 -1 0 1; | ||
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#X obj 272 282 function 200 100 empty empty -1 1 220 220 220 50 50 | ||
50 0 0 0 0 0 1500 1 1000 -1 1500 1 1500 0; | ||
#X obj 272 257 initmess 0 1500 1 1000 -1 1500 1 1500 0; | ||
#X obj 170 396 envgen~ -legato; | ||
#X text 288 396 <= legato means that it doesn't; | ||
#X text 309 412 restart from the start point; | ||
#X text 386 432 see the help file for more details, f 17; | ||
#X text 31 186 In this example \, we use [envgen~] to generate a custom | ||
line pattern to control the panning of a brown noise source., f 78 | ||
; | ||
#X text 31 58 All the line generators we've seen here can be used to | ||
control any parameter you desire. You can use line generators as a | ||
control of amplitude (such as a classical amplitude envelope) or just | ||
about anything and this example is here to stress and reinforce this. | ||
, f 78; | ||
#X text 31 120 The next section will focus on envelopes as a way to | ||
control amplitude. But note that these classic amplitude envelope types | ||
we'll see (such as ADSR) are just one kind of line generation and that | ||
they can also be used to control whatever you want - and we'll see | ||
examples on that too., f 78; | ||
#X connect 0 0 9 0; | ||
#X connect 1 0 6 0; | ||
#X connect 1 1 6 1; | ||
#X connect 2 0 1 0; | ||
#X connect 4 0 5 0; | ||
#X connect 7 0 9 1; | ||
#X connect 8 0 7 0; | ||
#X connect 9 0 1 1; | ||
#X connect 9 0 4 0; |
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Examples/Part.04-Control/17-Envelopes/5.Control.Example.pd
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#N canvas 723 23 503 397 12; | ||
#X declare -path else; | ||
#X obj 274 24 declare -path else; | ||
#X text 35 63 The idea here is to again stress that you can use these | ||
objects to control whatever you want besides amplitude.; | ||
#X obj 273 170 tgl 20 0 empty empty empty 17 7 0 10 -228856 -1 -1 0 | ||
1; | ||
#X obj 136 243 rotate~, f 20; | ||
#X obj 204 191 osc~ 440; | ||
#X obj 136 192 osc~ 330; | ||
#X obj 158 301 out~; | ||
#X obj 273 200 asr~ 1500 1000; | ||
#X text 35 102 Here we're using [asr~] control the rotation parameter | ||
of [rotate~], f 55; | ||
#X connect 2 0 7 0; | ||
#X connect 3 0 6 0; | ||
#X connect 3 1 6 1; | ||
#X connect 4 0 3 1; | ||
#X connect 5 0 3 0; | ||
#X connect 7 0 3 2; |