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overclock house keeping
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DrCactusTF2 committed Dec 20, 2024
1 parent 2c538a4 commit 176c840
Showing 1 changed file with 92 additions and 52 deletions.
144 changes: 92 additions & 52 deletions scripts/population/overclock_cactus_general.pop
Original file line number Diff line number Diff line change
Expand Up @@ -1082,14 +1082,15 @@ WaveSchedule
{
Name "Stable Mod: Titanium Soles"
Attribute "mult credit collect range"
Cap 3
Increment 2
Cap 1.1
Increment 0.1
Cost 0
SecondaryAttributes
{
"cancel falling damage" 1
"rocket specialist" 1
}
Description "+increased cash collection range +fall damage immunity"
Description "+Free Rocket Specialist +fall damage immunity"
Tier 1
AllowedWeapons
{
Expand Down Expand Up @@ -2918,27 +2919,6 @@ WaveSchedule
ItemName "The C.A.P.P.E.R"
}
}
// shield_gen_sentry
// {
// Name "Personal Shield Generator"
// Description "Attach a projectile shield to your sentry guns. Decreased primary sentry fire rate"
// Attribute "throwable fire speed" // this should not be changed as lua logic relies on checking for this
// Cap 2
// Increment 1
// Cost 350
//
// AllowedWeapons
// {
// ClassName "TF_WEAPON_PDA_ENGINEER_BUILD"
// }
//
// SecondaryAttributes
// {
// // 0.5 firerate
// "engy sentry fire rate increased" 2
// "mult firerocket rate" 0.5
// }
// }
PistolEngieB
{
Name "Stable Mod: Combat Sensor"
Expand Down Expand Up @@ -2998,11 +2978,11 @@ WaveSchedule
"dmg penalty vs players" -0.35
"alt-fire disabled" 1
"add onhit addammo" 10
"attack projectiles" 2
"no self effect" 1
"bleeding duration" 4
"engy building health bonus" 0.5
}
Description "+Primary fire is now explosive +10 metal per hit +On hit: bleed -250% slower firing speed -No Alt fire"
Description "+Primary fire is now explosive +10 metal per hit +On hit: bleed -250% slower firing speed +50% building health -No Alt fire"
Tier 1
AllowedWeapons
{
Expand Down Expand Up @@ -3120,16 +3100,16 @@ WaveSchedule
Wrench_b
{
Name "Stable Mod: Battle Augmentations"
Attribute "engy building health bonus"
Cap 1.35
Increment 0.35
Attribute "mvm sentry ammo"
Cap 2
Increment 1
Cost 0
AllowPlayerClass Engineer
SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level
{
"mult firerocket rate" -0.4
}
Description "+35% building health +40% Sentry Rocket Firing Speed"
Description "+100% sentry Ammo +40% Sentry Rocket Firing Speed"
Tier 1
AllowedWeapons
{
Expand Down Expand Up @@ -3315,9 +3295,10 @@ WaveSchedule
Cap 1
Increment 1
Cost 0
d //Secondary attributes applied when upgrade is applied, for each upgrade level
SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level
{
"melee range multiplier" 1.0
"melee range multiplier" 0.6
"melee bounds multiplier" 0.2
"damage penalty" -0.15
}
Description "+50% melee range -15% damage penalty"
Expand Down Expand Up @@ -3576,25 +3557,35 @@ WaveSchedule
Cost 0
SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level
{
"mult bleeding dmg" -0.5
"mult bleeding dmg" -0.2
}
Description "+40% faster zoom time +50% faster charge speed -50% explosive headshot damage"
Description "+40% faster zoom time +50% faster charge speed -20% explosive headshot damage"
Tier 1
Allowplayerclass Sniper
AllowedWeapons
{
Slot "Primary"
SimilarToItem "The Bazaar Bargain"
}
DisallowedWeapons
}
RifleB
{
Name "Unstable Mod: Hitman's Scope"
Attribute "mod soldier buff type"
Cap 6
Increment 6
Cost 0
SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level
{
"rage on kill" 35
"rage on assists" 15
"no primary ammo from dispensers while active" 1
"mult bleeding dmg" -0.25
}
Description "+Rifle has focus -No ammo from dispensers while active -25% explosive headshot damage"
Tier 1
Allowplayerclass Sniper
AllowedWeapons
{
ItemName "The Hitman's Heatmaker"
ItemName "The Huntsman"
ItemName "The Fortified Compound"
ItemName "Festive Huntsman"
ItemName "Shooting Star"
ItemName "The Machina"
ItemName "The Sydney Sleeper"
ItemName "The Plasma Bow"
SimilarToItem "Festive Sniper Rifle 2011"
}
}
Sleeper
Expand All @@ -3607,9 +3598,9 @@ WaveSchedule
SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level
{
"add attributes on hit" "damage penalty|0.65|5|move speed penalty|0.75|5"
"mult bleeding dmg" -0.5
"mult bleeding dmg" -0.25
}
Description "+Robots are slowed by 25% and deal 35% less damage for 5 seconds -50% explosive headshot damage"
Description "+Robots are slowed by 25% and deal 35% less damage for 5 seconds -25% explosive headshot damage"
Tier 1
Allowplayerclass Sniper
AllowedWeapons
Expand All @@ -3626,10 +3617,13 @@ WaveSchedule
Cost 0
SecondaryAttributes //Secondary attributes applied when upgrade is applied, for each upgrade level
{
"mult bleeding dmg" -0.35
"mult bleeding dmg" -0.75
"Sniper charge per sec" -0.25
"mod soldier buff type" 6
"rage on kill" 35
"rage on assists" 15
}
Description "+Jarate splash headshot -35% explosive headshot damage -25% charge rate"
Description "+Jarate splash headshot +Focus -75% explosive headshot damage -25% charge rate"
Tier 1
Allowplayerclass Sniper
AllowedWeapons
Expand All @@ -3654,6 +3648,7 @@ WaveSchedule
"cannot headshot" 1
"projectile no deflect" 1
"reset arrow hits on bounce" 1
"mult dmg vs tanks" -0.35
}
Description "+Arrows now bounce +4x bleed damage +Arrows will seek target after 3 seconds -20% damage penalty -No Headshots"
Tier 1
Expand Down Expand Up @@ -3685,6 +3680,27 @@ WaveSchedule
ItemName "The Classic"
}
}
Machina
{
Name "Unstable Mod: Anti Material Rifle"
Attribute "sniper full charge damage bonus"
Cap 1.35
Increment 0.2
Cost 0
SecondaryAttributes
{
"aiming movespeed decreased" -0.9
"mod ammo per shot" 2
"mult bleeding dmg" -0.15
}
Description "+20% charge damage -2 ammo per shot -90% speed whole scoped -15% explosive headshot damage"
Tier 1
Allowplayerclass Sniper
AllowedWeapons
{
ItemName "The Machina"
}
}
SMG
{
Name "Unstable Mod: Headshot Mode"
Expand Down Expand Up @@ -3748,13 +3764,33 @@ WaveSchedule
ItemName "The Tribalman's Shiv"
}
}
Shah
{
Name "Unstable Mod: Basher Blade"
Attribute "hit self on miss"
Cap 1
Increment 1
Cost 0
SecondaryAttributes
{
"mult crit when health is below percent" -0.5
"mult dmgtaken from melee" -0.25
}
Description "+Crits when below 50% health +25% resistance to melee -On Miss: Hit yourself, wanka"
Tier 1
AllowedWeapons
{
ItemName "The Shahanshah"
}
}
croc_back
{
Name "Stable Mod: Thicker Hide"
Attribute "max health additive bonus"
SecondaryAttributes
{
"dmg taken from crit reduced" 0.75
"mult dmgtaken from melee" -0.35
}
Cap 25
Increment 25
Expand All @@ -3766,18 +3802,22 @@ WaveSchedule
ItemName "Darwin's Danger Shield"
}
}
croc_back_b
razor
{
Name "Stable Mod: Supply Storage"
Attribute "maxammo primary increased"
Cap 1.5
Increment 0.5
Cost 0
Description "+50% max ammo"
Description "+50% max ammo +35% melee resistance"
SecondaryAttributes
{
"mult dmgtaken from melee" -0.35
}
Tier 1
AllowedWeapons
{
ItemName "Darwin's Danger Shield"
ItemName "The Razorback"
}
}
}
Expand Down

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