Releases: pquiring/jfcraft
Releases · pquiring/jfcraft
0.23
0.22
0.21
0.20
Aug 18, 2015 : v0.20 released!
- attempted to use SWT (GLCanvas) but their keyboard support is not designed for gaming
- it doesn't generate key release events if multiple keys are pressed
- a known bug since v1.0 and still present in v4.5
- it doesn't generate key release events if multiple keys are pressed
- started using LWJGL/3.0 (which uses GLFW)
- GLFW has a mouse locking feature which is better than using java.awt.Robot
- GLFW can not set the window icon (feature is implemented in git, not released yet)
- LWJGL uses libffi which in my experience is PAINfully slow
- finally switched to GLFW (now part of JavaForce)
- GLFW doesn't support icons yet but I added some JNI to overcome that (Windows only)
- added block hardness
- added clouds (see http://gamedev.stackexchange.com/questions/105753/how-does-minecraft-render-its-clouds)
- lots of improvements and bug fixes
0.19
0.18
Jul 31, 2015 : v0.18 released!
- players armor is now rendered
- new /import /export commands added
- load and save blueprints (kinda like schematics)
- this will allow for rapid development of villages, etc.
- a cabin is now generated randomly (the cabin is a blueprint)
- many bug fixes
0.17
Jul 1, 2015 : v0.17 released!
- fixed sync problem when players are in vehicles (minecart, boat)
- the server controls everything now while in vehicle
- horse is mostly complete now
- a message "Horse Tamed" appears when a horse is tamed (todo : heart particles)
- mule/donkey can use chest
- horses can use armor
- saddle can be crafted (4 leather, 2 iron bars)
- TODO : lead