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Fix comment: Road -> Roar (#466)
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Vortyne authored Sep 24, 2024
1 parent 8f1dcf0 commit c3f297e
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions engine/battle/core.asm
Original file line number Diff line number Diff line change
Expand Up @@ -417,7 +417,7 @@ MainInBattleLoop:
jr c, .AIActionUsedEnemyFirst
call ExecuteEnemyMove
ld a, [wEscapedFromBattle]
and a ; was Teleport, Road, or Whirlwind used to escape from battle?
and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
ret nz ; if so, return
ld a, b
and a
Expand All @@ -428,7 +428,7 @@ MainInBattleLoop:
call DrawHUDsAndHPBars
call ExecutePlayerMove
ld a, [wEscapedFromBattle]
and a ; was Teleport, Road, or Whirlwind used to escape from battle?
and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
ret nz ; if so, return
ld a, b
and a
Expand All @@ -441,7 +441,7 @@ MainInBattleLoop:
.playerMovesFirst
call ExecutePlayerMove
ld a, [wEscapedFromBattle]
and a ; was Teleport, Road, or Whirlwind used to escape from battle?
and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
ret nz ; if so, return
ld a, b
and a
Expand All @@ -455,7 +455,7 @@ MainInBattleLoop:
jr c, .AIActionUsedPlayerFirst
call ExecuteEnemyMove
ld a, [wEscapedFromBattle]
and a ; was Teleport, Road, or Whirlwind used to escape from battle?
and a ; was Teleport, Roar, or Whirlwind used to escape from battle?
ret nz ; if so, return
ld a, b
and a
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