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engine\overworld\player_animations.asm:
... fishing_gfx RedFishingTilesFront, 2, $02 fishing_gfx RedFishingTilesBack, 2, $06 fishing_gfx RedFishingTilesSide, 2, $0a - fishing_gfx RedFishingRodTiles, 3, $fd + fishing_gfx RedFishingRodTiles, 2, $fd _HandleMidJump:: ld a, [wPlayerJumpingYScreenCoordsIndex] ...