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Original file line number | Diff line number | Diff line change |
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; AnimationTypePointerTable indexes (see engine/battle/animations.asm) | ||
const_def 1 | ||
const ANIMATIONTYPE_SHAKE_SCREEN_VERTICALLY ; 1 | ||
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_HEAVY ; 2 | ||
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW ; 3 | ||
const ANIMATIONTYPE_BLINK_ENEMY_MON_SPRITE ; 4 | ||
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ; 5 | ||
const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW_2 ; 6 |
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