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Merge branch 'master' of https://github.com/pret/pokered
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dannye committed Oct 10, 2024
2 parents 716f860 + 4bfe18f commit 942c5f1
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2 changes: 2 additions & 0 deletions README.md
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Expand Up @@ -15,6 +15,7 @@ To set up the repository, see [**INSTALL.md**](INSTALL.md).

- [**Wiki**][wiki] (includes [tutorials][tutorials])
- [**Symbols**][symbols]
- [**Tools**][tools]

You can find us on [Discord (pret, #pokered)](https://discord.gg/d5dubZ3).

Expand All @@ -23,5 +24,6 @@ For other pret projects, see [pret.github.io](https://pret.github.io/).
[wiki]: https://github.com/pret/pokeyellow/wiki
[tutorials]: https://github.com/pret/pokeyellow/wiki/Tutorials
[symbols]: https://github.com/pret/pokeyellow/tree/symbols
[tools]: https://github.com/pret/gb-asm-tools
[ci]: https://github.com/pret/pokeyellow/actions
[ci-badge]: https://github.com/pret/pokeyellow/actions/workflows/main.yml/badge.svg
6 changes: 6 additions & 0 deletions audio/wave_samples.asm
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Expand Up @@ -30,3 +30,9 @@

; duty 5 reads from sfx data
.wave5
; in audio 1: (used by audio/music/lavender.asm)
; dn 2, 1, 14, 2, 3, 3, 2, 8, 14, 1, 2, 2, 15, 15, 14, 10, 1, 0, 1, 4, 13, 12, 1, 0, 14, 3, 4, 1, 5, 1, 7, 3
; in audio 2:
; dn 14, 12, 0, 2, 2, 0, 9, 1, 0, 7, 12, 0, 2, 0, 8, 1, 0, 7, 13, 0, 2, 0, 9, 1, 0, 7, 12, 0, 2, 12, 10, 1
; in audio 3: (used by audio/music/pokemontower.asm)
; dn 2, 1, 14, 2, 3, 3, 2, 8, 14, 1, 2, 2, 15, 15, 2, 2, 15, 7, 2, 4, 2, 2, 15, 7, 3, 4, 2, 4, 15, 7, 4, 4
2 changes: 1 addition & 1 deletion engine/movie/oak_speech/init_player_data.asm
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ DEF START_MONEY EQU $3000

ld hl, wObtainedBadges
ld [hli], a

assert wObtainedBadges + 1 == wUnusedObtainedBadges
ld [hl], a

ld hl, wPlayerCoins
Expand Down
72 changes: 41 additions & 31 deletions engine/movie/trade.asm
Original file line number Diff line number Diff line change
Expand Up @@ -312,7 +312,7 @@ Trade_AnimateBallEnteringLinkCable:
.moveBallInsideLinkCableLoop
push bc
xor a
ld de, Trade_BallInsideLinkCableOAM
ld de, Trade_BallInsideLinkCableOAMBlock
call WriteOAMBlock
ld a, [wLinkCableAnimBulgeToggle]
xor $1
Expand Down Expand Up @@ -348,9 +348,11 @@ Trade_AnimateBallEnteringLinkCable:
ldh [hAutoBGTransferEnabled], a
ret

Trade_BallInsideLinkCableOAM:
dbsprite 0, 15, 0, 6, $7e, OAM_HFLIP
dbsprite 8, 15, 0, 6, $7e, OAM_HFLIP | OAM_VFLIP
Trade_BallInsideLinkCableOAMBlock:
db $7e, 0
db $7e, OAM_HFLIP
db $7e, OAM_VFLIP
db $7e, OAM_HFLIP | OAM_VFLIP

Trade_ShowEnemyMon:
ld a, TRADE_BALL_TILT_ANIM
Expand Down Expand Up @@ -620,7 +622,7 @@ Trade_AnimCircledMon:

Trade_WriteCircledMonOAM:
farcall WriteMonPartySpriteOAMBySpecies
call Trade_WriteCircleOAM
call Trade_WriteCircleOAMBlock

Trade_AddOffsetsToOAMCoords:
ld hl, wShadowOAM
Expand Down Expand Up @@ -674,11 +676,11 @@ Trade_AnimMonMoveVertical:
jr nz, .loop
ret

Trade_WriteCircleOAM:
Trade_WriteCircleOAMBlock:
; Writes the OAM blocks for the circle around the traded mon as it passes
; the link cable.
ld hl, Trade_CircleOAMPointers
ld c, $4
ld hl, Trade_CircleOAMBlocks
ld c, 4
xor a
.loop
push bc
Expand All @@ -701,33 +703,41 @@ Trade_WriteCircleOAM:
jr nz, .loop
ret

MACRO trade_circle_oam
MACRO trade_circle_oam_block
; oam block pointer, upper-left x coord, upper-left y coord
dw \1
db \2, \3
ENDM

Trade_CircleOAMPointers:
; oam pointer, upper-left x coord, upper-left y coord
trade_circle_oam Trade_CircleOAM0, $08, $08
trade_circle_oam Trade_CircleOAM1, $18, $08
trade_circle_oam Trade_CircleOAM2, $08, $18
trade_circle_oam Trade_CircleOAM3, $18, $18

Trade_CircleOAM0:
dbsprite 2, 7, 0, 0, ICON_TRADEBUBBLE << 2 + 1, OAM_OBP1
dbsprite 2, 7, 0, 2, ICON_TRADEBUBBLE << 2 + 3, OAM_OBP1

Trade_CircleOAM1:
dbsprite 6, 7, 0, 1, ICON_TRADEBUBBLE << 2 + 0, OAM_OBP1 | OAM_HFLIP
dbsprite 6, 7, 0, 3, ICON_TRADEBUBBLE << 2 + 2, OAM_OBP1 | OAM_HFLIP

Trade_CircleOAM2:
dbsprite 10, 7, 0, 2, ICON_TRADEBUBBLE << 2 + 3, OAM_OBP1 | OAM_VFLIP
dbsprite 10, 7, 0, 0, ICON_TRADEBUBBLE << 2 + 1, OAM_OBP1 | OAM_VFLIP

Trade_CircleOAM3:
dbsprite 14, 7, 0, 3, ICON_TRADEBUBBLE << 2 + 2, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP
dbsprite 14, 7, 0, 1, ICON_TRADEBUBBLE << 2 + 0, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP
Trade_CircleOAMBlocks:
trade_circle_oam_block .OAMBlock0, 8, 8
trade_circle_oam_block .OAMBlock1, 24, 8
trade_circle_oam_block .OAMBlock2, 8, 24
trade_circle_oam_block .OAMBlock3, 24, 24

.OAMBlock0:
db ICON_TRADEBUBBLE << 2 + 0, OAM_OBP1
db ICON_TRADEBUBBLE << 2 + 1, OAM_OBP1
db ICON_TRADEBUBBLE << 2 + 2, OAM_OBP1
db ICON_TRADEBUBBLE << 2 + 3, OAM_OBP1

.OAMBlock1:
db ICON_TRADEBUBBLE << 2 + 1, OAM_OBP1 | OAM_HFLIP
db ICON_TRADEBUBBLE << 2 + 0, OAM_OBP1 | OAM_HFLIP
db ICON_TRADEBUBBLE << 2 + 3, OAM_OBP1 | OAM_HFLIP
db ICON_TRADEBUBBLE << 2 + 2, OAM_OBP1 | OAM_HFLIP

.OAMBlock2:
db ICON_TRADEBUBBLE << 2 + 2, OAM_OBP1 | OAM_VFLIP
db ICON_TRADEBUBBLE << 2 + 3, OAM_OBP1 | OAM_VFLIP
db ICON_TRADEBUBBLE << 2 + 0, OAM_OBP1 | OAM_VFLIP
db ICON_TRADEBUBBLE << 2 + 1, OAM_OBP1 | OAM_VFLIP

.OAMBlock3:
db ICON_TRADEBUBBLE << 2 + 3, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP
db ICON_TRADEBUBBLE << 2 + 2, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP
db ICON_TRADEBUBBLE << 2 + 1, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP
db ICON_TRADEBUBBLE << 2 + 0, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP

; a = species
Trade_LoadMonSprite:
Expand Down
11 changes: 7 additions & 4 deletions engine/overworld/cut.asm
Original file line number Diff line number Diff line change
Expand Up @@ -120,12 +120,15 @@ LoadCutGrassAnimationTilePattern:
WriteCutOrBoulderDustAnimationOAMBlock:
call GetCutOrBoulderDustAnimationOffsets
ld a, $9
ld de, CutOrBoulderDustAnimationTilesAndAttributes
ld de, .OAMBlock
jp WriteOAMBlock

CutOrBoulderDustAnimationTilesAndAttributes:
dbsprite 2, -1, 4, 4, $fd, OAM_OBP1 | OAM_HIGH_PALS
dbsprite 2, -1, 4, 6, $ff, OAM_OBP1 | OAM_HIGH_PALS
.OAMBlock:
; tile ID, attributes
db $fc, OAM_OBP1 | OAM_HIGH_PALS
db $fd, OAM_OBP1 | OAM_HIGH_PALS
db $fe, OAM_OBP1 | OAM_HIGH_PALS
db $ff, OAM_OBP1 | OAM_HIGH_PALS

GetCutOrBoulderDustAnimationOffsets:
ld hl, wSpritePlayerStateData1YPixels
Expand Down
11 changes: 7 additions & 4 deletions engine/overworld/emotion_bubbles.asm
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Expand Up @@ -54,7 +54,7 @@ EmotionBubble:
add $8
ld c, a

ld de, EmotionBubblesOAM
ld de, EmotionBubblesOAMBlock
xor a
call WriteOAMBlock
ld c, 60
Expand All @@ -66,9 +66,12 @@ EmotionBubble:
ret


EmotionBubblesOAM:
dbsprite 0, -1, 0, 0, $f9, 0
dbsprite 0, -1, 0, 2, $fb, 0
EmotionBubblesOAMBlock:
; tile ID, attributes
db $f8, 0
db $f9, 0
db $fa, 0
db $fb, 0

EmotionBubbles:
ShockEmote: INCBIN "gfx/emotes/shock.2bpp"
Expand Down
6 changes: 3 additions & 3 deletions engine/overworld/npc_movement_2.asm
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@@ -1,7 +1,7 @@
FreezeEnemyTrainerSprite::
SetEnemyTrainerToStayAndFaceAnyDirection::
ld a, [wCurMap]
cp POKEMON_TOWER_7F
ret z ; the Rockets on Pokemon Tower 7F leave after battling, so don't freeze them
ret z ; the Rockets on Pokemon Tower 7F leave after battling, so don't set them
ld hl, RivalIDs
ld a, [wEngagedTrainerClass]
ld b, a
Expand All @@ -10,7 +10,7 @@ FreezeEnemyTrainerSprite::
cp -1
jr z, .notRival
cp b
ret z ; the rival leaves after battling, so don't freeze him
ret z ; the rival leaves after battling, so don't set him
jr .loop
.notRival
ld a, [wSpriteIndex]
Expand Down
4 changes: 2 additions & 2 deletions home/map_objects.asm
Original file line number Diff line number Diff line change
Expand Up @@ -293,9 +293,9 @@ SetSpriteMovementBytesToFE::
SetSpriteMovementBytesToFF::
push hl
call GetSpriteMovementByte1Pointer
ld [hl], $FF
ld [hl], STAY
call GetSpriteMovementByte2Pointer
ld [hl], $FF ; prevent person from walking?
ld [hl], NONE
pop hl
ret

Expand Down
2 changes: 1 addition & 1 deletion home/trainers.asm
Original file line number Diff line number Diff line change
Expand Up @@ -358,7 +358,7 @@ PrintEndBattleText::
pop af
ldh [hLoadedROMBank], a
ld [MBC1RomBank], a
farcall FreezeEnemyTrainerSprite
farcall SetEnemyTrainerToStayAndFaceAnyDirection
jp WaitForSoundToFinish

GetSavedEndBattleTextPointer::
Expand Down
11 changes: 7 additions & 4 deletions ram/wram.asm
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Expand Up @@ -639,10 +639,13 @@ wPlayerMonMinimized:: db

ds 13

; number of hits by enemy in attacks like Double Slap, etc.
wEnemyNumHits:: ; db
UNION
; the amount of damage accumulated by the enemy while biding
wEnemyBideAccumulatedDamage:: dw
NEXTU
; number of hits by enemy in attacks like Double Slap, etc.
wEnemyNumHits:: db
ENDU

ds 8
wMiscBattleDataEnd::
Expand Down Expand Up @@ -1919,7 +1922,7 @@ wOptions:: db

wObtainedBadges:: flag_array NUM_BADGES

ds 1
wUnusedObtainedBadges:: db

wLetterPrintingDelayFlags:: db

Expand Down Expand Up @@ -2395,7 +2398,7 @@ wSerialEnemyDataBlock:: ; ds $1a8

ds 9

wEnemyPartyCount:: ds 1
wEnemyPartyCount:: db
wEnemyPartySpecies:: ds PARTY_LENGTH + 1

wEnemyMons::
Expand Down
2 changes: 1 addition & 1 deletion scripts/VermilionDock.asm
Original file line number Diff line number Diff line change
Expand Up @@ -155,7 +155,7 @@ VermilionDock_EmitSmokePuff:
ret

VermilionDockOAMBlock:
; tile id, attribute
; tile ID, attributes
db $fc, $10
db $fd, $10
db $fe, $10
Expand Down
5 changes: 1 addition & 4 deletions tools/Makefile
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Expand Up @@ -16,8 +16,5 @@ all: $(tools)
clean:
$(RM) $(tools)

gfx: common.h
scan_includes: common.h

%: %.c
%: %.c common.h
$(CC) $(CFLAGS) -o $@ $<
56 changes: 0 additions & 56 deletions tools/consts.py

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