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Iris Morelle edited this page Jul 25, 2020 · 8 revisions

NOTE: GAMEPLAY AND STORY SPOILERS AHEAD!

E1S4 - Terror at Dusk

Obsidian Battle Axe

This hefty axe has been imbued with a powerful protective magic that increases the wielder’s resistances to arcane, fire, and impact damage by 30%. Using it in combat also increases all melee attack damage by 2.

Location: (11, 5)

Permanent: yes

Eligible units: Skeleton, Deathblade, Revenant, Draug

Effects:

  • Resistances: arcane +30%, impact +30%, fire +30%
  • Attacks: melee damage +2, relabeled to "obsidian battle axe"

E1S5 - Bay of Tirigaz

Shipwreck Loot

Two pieces of gold? Damn, this must be a joke!

Location: (14, 16), (1, 23), (4, 29), (18, 23)

Permanent: yes

Eligible units: Any

Effects:

  • Gold: +170, +25, +2, +50 (random locations)

Shimmering Fountain

The Naiad’s spell blesses anyone who takes a swim in the water of this fountain with newfound vim and courage.

Location: (29, 5)

Permanent: yes

Eligible units: Faeries (except Elynia)

Effects:

  • Traits: fearless
  • Hitpoints: +25%
  • Resistances: blade +10%, fire +10%, cold +10%, impact +10%, pierce +10%
  • Story progression

E1S7 - The Search for the Past

Vial of Fire Essence

The fiery substance contained in this vial increases this unit’s melee damage by 1 and allows them to deal fire damage. Its power only lasts until the end of the scenario.

Location: (29, 7)

Permanent: no

Eligible units: Elvish Wayfarer,Orcish Warrior,Orcish Warlord,Quenoth Archer,Quenoth Marksman,Skeleton,Deathblade,Revenant,Draug

Effects:

  • Attacks: melee damage +1, type set to fire

Shadow Teleport Spell

As Elynia approached the crystal’s surface with her hand, the glyph disintegrated into fine golden dust, covering her for a few moments...

Location: (31, 48)

Permanent: yes

Eligible units: Elynia

Effects:

  • Story progression

E2S4 - Shifting Allegiances

Amber Ward

This amulet increases the wearer’s resistance to physical damage (blade, impact and pierce) by 15% and decreases their arcane resistance by 10%.

Location: (41, 23)

Permanent: yes

Eligible units: Any except not living, bats, faeries, Elynia, Anya, Zynara

Effects:

  • Resistances: arcane -10%, blade +15%, impact +15%, pierce +15%

E2S5 - The Eastern Front

Bow of Krysvelen

Within this legendary bow lies a powerful elemental magic able to slow down targets. Rather disappointingly, it does nothing to increase the damage dealt by the unit. Its power is only active on offense.

Location: (34, 24)

Permanent: yes

Eligible units: Skeleton Archer, Bone Shooter, Banebow, Poacher, Trapper, Huntsman, Ranger

Effects:

  • Attacks: ranged slow weapon special added (offense only)

E2S10 - The Betrayal

Mermaid's Pendant

This beautiful pendant made from an iridescent conch shines all the colors of the rainbow under the light cast on the altar.

Location: (61, 15)

Permanent: yes

Eligible units: Anya

Effects:

  • Story progression

E2S11 - A Final Confrontation

Darkness Flight Spell

Elynia is now able to fly over chasms.

Location: N/A

Permanent: no

Eligible units: Elynia

Effects:

  • Movement costs: unwalkable = 1

E3S3 - Amidst the Ruins of Glamdrol

Obsidian Battle Axe

Location: (35, 24)

Permanent: yes

See E1S4 for information on this item.

Potion of Bloodlust

This potion provides this unit with a damage increase of 1 and the berserk special for its melee attacks. Additionally, the unit receives a health increase of 15%, and its resistances are altered.

Location: (42, 21)

Permanent: yes

Eligible units: Any except Ghost, Wraith, Spectre, Shadow, Nightgaunt, Walking Corpse, Soulless, Elvish Shaman, Elvish Druid, Elvish Shyde, Necromancer, Lich, Dark Sorcerer, Dark Adept, bats, faeries, Elynia, Anya

Effects:

  • Traits: bloodlust - unit is able to rest-heal 2 HP per turn regardless of whether it performed any actions
  • Hitpoints: +15%
  • Resistances: arcane -20%, blade +10%, impact +10%, pierce +10%, cold +5%, fire +5%
  • Attacks: melee damage +1, berserk weapon special added

E3S4.1 - Outpost of Hell

Ring of Quicksilver

This ring grants its bearer swifter movement (1 extra movement point) and increased defense (by 5%) on all terrains.

Location: (46, 19)

Permanent: yes

Eligible units: Any except not living, bats, Elynia, Anya

Effects:

  • Movement points: +1
  • Defense: all terrains +5% (except unwalkable and impassable)

Siege Charge

You silently consider the possibility of rushing into the battlefield carrying this heavy barrel of explosives all by yourself. You wonder whether your comrades would regard your action as heroic or foolish.

Location: (5, 3), (8, 2), (5, 6), (14, 4), (13, 1), (53, 4), (51, 7), (57, 10), (60, 6); Easy and Normal difficulty: (37, 33), (13, 27); Easy difficulty only: (36, 33), (13, 28)

Permanent: no

Droppable: yes

Eligible units: Skeleton, Skeleton Archer, Revenant, Draug, Deathblade, Bone Shooter, Banebow, Aragwaith Scout, Aragwaith Lancer, Aragwaith Silver Shield, Elvish Scout, Elvish Rider, Elvish Outrider, Aragwaith Eagle Rider, Aragwaith Eagle Master, Wolf Rider, Goblin Knight, Goblin Pillager, Direwolf Rider; any elves, humans, orcs, Aragwathi, or faeries except Elynia, Anya, Durvan, Irylean, General Bardyl, Kyara, Horo

Effects:

  • Abilities: demolition

E3S5 - Pass of Sorrows

Empty Vial

It’s empty.

Location: (26, 18), (30, 24), (24, 31), (30, 40), (8, 24), (15, 33), (14, 36)

Permanent: no

Eligible units: Any

Effects:

  • None

Vial of Shardia's Tears

This vial contains a purer form of fire essence that seemingly lasts forever. The damage dealt by the unit in melee combat is increased by 1 and its type is set to fire. The unit’s fire resistance is increased by 10% and its cold resistance decreased by 5%.

Location: (28, 38)

Permanent: yes

Eligible units: Skeleton, Deathblade, Revenant, Draug, Elvish Fighter, Elvish Captain, Elvish Marshal, Elvish Hero, Elvish Champion, Footpad, Outlaw, Fugitive, Thug, Bandit, Highwayman

Effects:

  • Resistances: fire +10%, cold -5%
  • Attacks: melee damage +1, type set to fire

Staff of Akhlys

This ornate staff of unknown origin gives off a sickly aura that even cave creatures avoid. The wielder’s arcane resistance is decreased by 10% and her melee attack and arcane magic inflict the poison effect on targets.

It is a good thing that undead wielders are immune to the staff’s aura.

Location: Algessel's death location

Permanent: yes

Eligible units: Irylean

Effects:

  • Hitpoints: -1 to current only, poison status on
  • Resistances: arcane -10%
  • Attacks: melee poison weapon special added, relabeled to "staff of akhlys"; ranged arcane poison weapon special added

E3S7A - Dark Fire

Potion of Magnificent Taste

The potion’s stupendous and reinvigorating taste heals the unit by 1 HP.

Location: Part 1 Floor 1 (18, 21), (8, 17), (33, 10), (47, 30)

Permanent: no

Eligible units: Any

Effects:

  • Hitpoints: +1 to current only

Legendary Sword

This sword, forgotten by time, once belonged to a legendary hero who presumably died in a glorious and dignified fashion like real heroes are wont to do. Unfortunately, since then it has rusted beyond use, and as the unit picks it up it snaps in half. The sword is now only marginally better than a small rock in combat — not that Elynia has any units that are trained in sword-fighting anyway.

Location: Part 1 Floor 1 (40, 34)

Permanent: no

Eligible units: Any

Effects:

  • None

Small Axe

The unit wielding this weapon may use it for long range combat to inflict some considerable blade damage.

Location: Part 1 Floor 1 (7, 16)

Permanent: yes

Eligible units: Demon Grunt, Demon Warrior

Effects:

  • Attacks: ranged attack added - throwing axe, 10-2 blade

Poison Jar

The unit employing this foul-smelling death catalyst can poison living opponents by dealing damage with its melee attacks.

Location: Part 1 Floor 1 (16, 21)

Permanent: yes

Eligible units: Demon, Demon Zephyr, Demon Grunt, Demon Warrior, Saurian Augur, Saurian Oracle, Saurian Soothsayer, Saurian Skirmisher, Saurian Ambusher, Saurian Flanker

Effects:

  • Attacks: melee poison weapon special added

Ancient Barrier Spell

This spell allows the unit to open any barriers that were originally sealed with the same spell.

Location: Part 1 Floor 2 (29, 9)

Permanent: yes

Eligible units: Elynia

Effects:

  • Story progression

E3S7B - Dark Sea

The Naiad's Note

Into the fountain of courage.

Down the river of fear.

A light in the darkness she patiently awaits.

Location: (29, 13)

Permanent: yes

Eligible units: Any

Effects:

  • None

E3S8A - Interim

Argan's Missing Journal Pages

You take the book. A few loose pages slide onto the floor, and you pick them up.

Of course. These are the pages you took from Argan’s journal some time after he became irreversibly incoherent.

Location: Floor 1 (9, 33)

Permanent: yes

Eligible units: Elyssa

Effects:

  • Scenario E3S13 unlocked

E3S8C - Breakdown

Potion of Dreadful Taste

Yuck!

Location: (40, 24)

Permanent: no

Eligible units: Any

Effects:

  • None

E3S12 - Destiny — Part 3

Language Spell

This glyph seems different from the rest. It seems to encode some kind of spell instead of a message.

You wonder what would happen if you try it out.

Location: (31, 43)

Permanent: yes

Eligible units: Anya

Effects:

  • Unlocks glyphs at (27, 41) and (29, 42)