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Items
NOTE: GAMEPLAY AND STORY SPOILERS AHEAD!
This hefty axe has been imbued with a powerful protective magic that increases the wielder’s resistances to arcane, fire, and impact damage by 30%. Using it in combat also increases all melee attack damage by 2.
Location: (11, 5)
Permanent: yes
Eligible units: Skeleton, Deathblade, Revenant, Draug
Effects:
- Resistances: arcane +30%, impact +30%, fire +30%
- Attacks: melee damage +2, relabeled to "obsidian battle axe"
Two pieces of gold? Damn, this must be a joke!
Location: (14, 16), (1, 23), (4, 29), (18, 23)
Permanent: yes
Eligible units: Any
Effects:
- Gold: +170, +25, +2, +50 (random locations)
The Naiad’s spell blesses anyone who takes a swim in the water of this fountain with newfound vim and courage.
Location: (29, 5)
Permanent: yes
Eligible units: Faeries (except Elynia)
Effects:
- Traits: fearless
- Hitpoints: +25%
- Resistances: blade +10%, fire +10%, cold +10%, impact +10%, pierce +10%
- Story progression
The fiery substance contained in this vial increases this unit’s melee damage by 1 and allows them to deal fire damage. Its power only lasts until the end of the scenario.
Location: (29, 7)
Permanent: no
Eligible units: Elvish Wayfarer,Orcish Warrior,Orcish Warlord,Quenoth Archer,Quenoth Marksman,Skeleton,Deathblade,Revenant,Draug
Effects:
- Attacks: melee damage +1, type set to fire
As Elynia approached the crystal’s surface with her hand, the glyph disintegrated into fine golden dust, covering her for a few moments...
Location: (31, 48)
Permanent: yes
Eligible units: Elynia
Effects:
- Story progression
This amulet increases the wearer’s resistance to physical damage (blade, impact and pierce) by 15% and decreases their arcane resistance by 10%.
Location: (41, 23)
Permanent: yes
Eligible units: Any except not living, bats, faeries, Elynia, Anya, Zynara
Effects:
- Resistances: arcane -10%, blade +15%, impact +15%, pierce +15%
Within this legendary bow lies a powerful elemental magic able to slow down targets. Rather disappointingly, it does nothing to increase the damage dealt by the unit. Its power is only active on offense.
Location: (34, 24)
Permanent: yes
Eligible units: Skeleton Archer, Bone Shooter, Banebow, Poacher, Trapper, Huntsman, Ranger
Effects:
- Attacks: ranged slow weapon special added (offense only)
This beautiful pendant made from an iridescent conch shines all the colors of the rainbow under the light cast on the altar.
Location: (61, 15)
Permanent: yes
Eligible units: Anya
Effects:
- Story progression
Elynia is now able to fly over chasms.
Location: N/A
Permanent: no
Eligible units: Elynia
Effects:
- Movement costs: unwalkable = 1
Location: (35, 24)
Permanent: yes
See E1S4 for information on this item.
This potion provides this unit with a damage increase of 1 and the berserk special for its melee attacks. Additionally, the unit receives a health increase of 15%, and its resistances are altered.
Location: (42, 21)
Permanent: yes
Eligible units: Any except Ghost, Wraith, Spectre, Shadow, Nightgaunt, Walking Corpse, Soulless, Elvish Shaman, Elvish Druid, Elvish Shyde, Necromancer, Lich, Dark Sorcerer, Dark Adept, bats, faeries, Elynia, Anya
Effects:
- Traits: bloodlust - unit is able to rest-heal 2 HP per turn regardless of whether it performed any actions
- Hitpoints: +15%
- Resistances: arcane -20%, blade +10%, impact +10%, pierce +10%, cold +5%, fire +5%
- Attacks: melee damage +1, berserk weapon special added
This ring grants its bearer swifter movement (1 extra movement point) and increased defense (by 5%) on all terrains.
Location: (46, 19)
Permanent: yes
Eligible units: Any except not living, bats, Elynia, Anya
Effects:
- Movement points: +1
- Defense: all terrains +5% (except unwalkable and impassable)
You silently consider the possibility of rushing into the battlefield carrying this heavy barrel of explosives all by yourself. You wonder whether your comrades would regard your action as heroic or foolish.
Location: (5, 3), (8, 2), (5, 6), (14, 4), (13, 1), (53, 4), (51, 7), (57, 10), (60, 6); Easy and Normal difficulty: (37, 33), (13, 27); Easy difficulty only: (36, 33), (13, 28)
Permanent: no
Droppable: yes
Eligible units: Skeleton, Skeleton Archer, Revenant, Draug, Deathblade, Bone Shooter, Banebow, Aragwaith Scout, Aragwaith Lancer, Aragwaith Silver Shield, Elvish Scout, Elvish Rider, Elvish Outrider, Aragwaith Eagle Rider, Aragwaith Eagle Master, Wolf Rider, Goblin Knight, Goblin Pillager, Direwolf Rider; any elves, humans, orcs, Aragwathi, or faeries except Elynia, Anya, Durvan, Irylean, General Bardyl, Kyara, Horo
Effects:
- Abilities: demolition
It’s empty.
Location: (26, 18), (30, 24), (24, 31), (30, 40), (8, 24), (15, 33), (14, 36)
Permanent: no
Eligible units: Any
Effects:
- None
This vial contains a purer form of fire essence that seemingly lasts forever. The damage dealt by the unit in melee combat is increased by 1 and its type is set to fire. The unit’s fire resistance is increased by 10% and its cold resistance decreased by 5%.
Location: (28, 38)
Permanent: yes
Eligible units: Skeleton, Deathblade, Revenant, Draug, Elvish Fighter, Elvish Captain, Elvish Marshal, Elvish Hero, Elvish Champion, Footpad, Outlaw, Fugitive, Thug, Bandit, Highwayman
Effects:
- Resistances: fire +10%, cold -5%
- Attacks: melee damage +1, type set to fire
This ornate staff of unknown origin gives off a sickly aura that even cave creatures avoid. The wielder’s arcane resistance is decreased by 10% and her melee attack and arcane magic inflict the poison effect on targets.
It is a good thing that undead wielders are immune to the staff’s aura.
Location: Algessel's death location
Permanent: yes
Eligible units: Irylean
Effects:
- Hitpoints: -1 to current only, poison status on
- Resistances: arcane -10%
- Attacks: melee poison weapon special added, relabeled to "staff of akhlys"; ranged arcane poison weapon special added
The potion’s stupendous and reinvigorating taste heals the unit by 1 HP.
Location: Part 1 Floor 1 (18, 21), (8, 17), (33, 10), (47, 30)
Permanent: no
Eligible units: Any
Effects:
- Hitpoints: +1 to current only
This sword, forgotten by time, once belonged to a legendary hero who presumably died in a glorious and dignified fashion like real heroes are wont to do. Unfortunately, since then it has rusted beyond use, and as the unit picks it up it snaps in half. The sword is now only marginally better than a small rock in combat — not that Elynia has any units that are trained in sword-fighting anyway.
Location: Part 1 Floor 1 (40, 34)
Permanent: no
Eligible units: Any
Effects:
- None
The unit wielding this weapon may use it for long range combat to inflict some considerable blade damage.
Location: Part 1 Floor 1 (7, 16)
Permanent: yes
Eligible units: Demon Grunt, Demon Warrior
Effects:
- Attacks: ranged attack added - throwing axe, 10-2 blade
The unit employing this foul-smelling death catalyst can poison living opponents by dealing damage with its melee attacks.
Location: Part 1 Floor 1 (16, 21)
Permanent: yes
Eligible units: Demon, Demon Zephyr, Demon Grunt, Demon Warrior, Saurian Augur, Saurian Oracle, Saurian Soothsayer, Saurian Skirmisher, Saurian Ambusher, Saurian Flanker
Effects:
- Attacks: melee poison weapon special added
This spell allows the unit to open any barriers that were originally sealed with the same spell.
Location: Part 1 Floor 2 (29, 9)
Permanent: yes
Eligible units: Elynia
Effects:
- Story progression
Into the fountain of courage.
Down the river of fear.
A light in the darkness she patiently awaits.
Location: (29, 13)
Permanent: yes
Eligible units: Any
Effects:
- None
You take the book. A few loose pages slide onto the floor, and you pick them up.
Of course. These are the pages you took from Argan’s journal some time after he became irreversibly incoherent.
Location: Floor 1 (9, 33)
Permanent: yes
Eligible units: Elyssa
Effects:
- Scenario E3S13 unlocked
Yuck!
Location: (40, 24)
Permanent: no
Eligible units: Any
Effects:
- None
This glyph seems different from the rest. It seems to encode some kind of spell instead of a message.
You wonder what would happen if you try it out.
Location: (31, 43)
Permanent: yes
Eligible units: Anya
Effects:
- Unlocks glyphs at (27, 41) and (29, 42)