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New Dark Hive transition rules for 1.16
Long story short, after octalot's proposed fix I decided to have a closer loook at the Mycelium/Deprecated Mushroom Grove terrain graphics rules in Wesnoth master right now, and it turns out that the Mycelium base graphics are drawn in a Surprising™ fashion: {NEW:BASE Tb,*^Uf* forest/mushroom-base LAYER=-319} Which means that in order to actually get our transitions into Mycelium/MG, we need to draw on a higher layer than Mycelium's. So in 1.16 we need two different rules for each Dark Hive variation: one to avoid drawing transitions in the wrong layer (which will set the transition flag early) and another to force a different layer for those terrains specifically. How this will play out when both rules come into effect within the same vicinity is unbeknownst to me at this time. I don't think there are any situations where we'll see Mycelium neighbouring one of the terrains blacklisted by the base rule, however, at least not in IftU and AtS. Closes #11. CC: project-ethea/Invasion_from_the_Unknown#73 CC: project-ethea/After_the_Storm#83
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