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The Imprimis master server for game servers to register to.

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This is the master server code for the Imprimis engine, seperated into its own repository. The code that was used to create this server was formerly part of the game itself; it has been moved to its own repository due to its lack of overlap with the client.

The Imprimis master server allows for a centralized authentication and directory service that can tell clients what servers are located at what addresses and authenticate players by use of a private/public key combination.

The master server's only dependency is the enet library included in the enet submodule. Due to changes between the engine's copy of enet and other versions, do not link this program with other installations of the enet library. Other dependencies, like libSDL2, required for the client are not required for the master server.

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The Imprimis master server for game servers to register to.

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