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1.34 release
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pryans committed Nov 1, 2019
1 parent 83e5fff commit 6b30668
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24 changes: 12 additions & 12 deletions Source/Docs/help.txt
Original file line number Diff line number Diff line change
Expand Up @@ -185,9 +185,9 @@ Finds all of the items that match the given token.
Adds an item to the player's inventory.

[b]Arguments:[/b]
amount: (optional number) The number of items to add. Default 1.
id: (required) The item ID or all or part of a the item's name. Uses last match from cheat_find_items.
health: (optional number) The condition of the item added. Default 100.
amount: (optional number) The number of items to add. Default 1.

[b]Examples:[/b]
Adds the last item with 'bow' in its name:
Expand All @@ -214,8 +214,8 @@ Adds all items the player's inventory. This is probably a bad idea...
Removes an item to the player's inventory.

[b]Arguments:[/b]
amount: (optional number) The number of items to remove. Default 1.
id: (required) The item ID or all or part of a the item's name. Uses last match from cheat_find_items.
amount: (optional number) The number of items to remove. Default 1.

[b]Examples:[/b]
Removes the last item with 'bow' in its name:
Expand Down Expand Up @@ -451,9 +451,9 @@ You can end up in the air or under the map.
I suggest saving your game and turn on immortality first.

[b]Arguments:[/b]
x: (required number) X coordinate
z: (required number) Z coordinate
y: (required number) Y coordinate
x: (required number) X coordinate

[b]Examples:[/b]
Example:
Expand Down Expand Up @@ -592,9 +592,9 @@ Let me know.
Regenerates the given player state over time; pulses once per second.

[b]Arguments:[/b]
state: (required) The state to regen: all, health, stamina, or exhaust.
enable: (required boolean) true to enable state regen; false to disable
amount: (optional number) The amount to regen every second.
state: (required) The state to regen: all, health, stamina, or exhaust.

[b]Examples:[/b]
Adds 1 to all states every second.:
Expand Down Expand Up @@ -627,8 +627,8 @@ Finds all of the skills that match the given token.
Sets one of the player's skills to the given level.

[b]Arguments:[/b]
level: (required number) The desired level for the given skill (max 20).
skill: (required) The skill name, full or partial, or ID. Use cheat_find_skills to list all skills.
level: (required number) The desired level for the given skill (max 20).

[b]Examples:[/b]
Set player's lockpicking skill to level 20:
Expand Down Expand Up @@ -686,8 +686,8 @@ A high ratio, like 1000, is faster. Default is 15. 0 will pause time.
Finds and kills all the killable NPCs within the given radius of the player.

[b]Arguments:[/b]
radius: (optional number) The kill radius around player. Default 5.
token: (required) All or part of a the NPC's name.
radius: (optional number) The kill radius around player. Default 5.

[b]Examples:[/b]
Kill Father Godwin:
Expand Down Expand Up @@ -715,12 +715,12 @@ This only works if the NPC has been loaded into the world.
Teleports one or more NPCs to the given coordinates. Use cheat_loc to get locations.

[b]Arguments:[/b]
max: (optional number) The maximum NPCs to teleport. Default 10.
z: (required number) Z coordinate.
y: (required number) Y coordinate.
x: (required number) X coordinate.
radius: (optional number) The teleport radius around the x,y,z target. Default 5.
max: (optional number) The maximum NPCs to teleport. Default 10.
token: (required) All or part of a the NPC's name.
radius: (optional number) The teleport radius around the x,y,z target. Default 5.

[b]Examples:[/b]
Teleport Father Godwin to somewhere...:
Expand All @@ -732,9 +732,9 @@ Teleports one or more NPCs to the given coordinates. Use cheat_loc to get locati
Teleports one or more NPCs to the player's location.

[b]Arguments:[/b]
radius: (optional number) The teleport radius around the player. Default 5.
max: (optional number) The maximum NPCs to teleport. Default 10.
token: (required) All or part of a the NPC's name.
radius: (optional number) The teleport radius around the player. Default 5.

[b]Examples:[/b]
Teleport Father Godwin to ???:
Expand All @@ -758,9 +758,9 @@ For some reason most of the animals and some bandits/cuman just stand around. No
The spawned entities are not managed so you should kill them off or load a clean save.

[b]Arguments:[/b]
radius: (optional number) The spawn radius around the player. Default 5.
count: (optional number) Number of things to spawn. Default 1.
class: (required) bandit|cuman|hare|horse|boar|sheep|pig|cow|buck|doe|reddeer
count: (optional number) Number of things to spawn. Default 1.
radius: (optional number) The spawn radius around the player. Default 5.

[b]Examples:[/b]
Spawn 10 bandits:
Expand Down Expand Up @@ -802,8 +802,8 @@ Sets the weather to the given weather ID.
7 = dream

[b]Arguments:[/b]
delay: (optional number) The number of hours to delay the transition. Default 0.
id: (required number) The weather type ID.
delay: (optional number) The number of hours to delay the transition. Default 0.

[b]Examples:[/b]
Set weather to foggy storm:
Expand Down
2 changes: 1 addition & 1 deletion Source/Scripts/Startup/main.lua
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
cheat={}
cheat.versionMajor = 1
cheat.versionMinor = 33
cheat.versionMinor = 34
cheat.devHome = ""
cheat.isCommandLineBuild = false
cheat.commands = {}
Expand Down

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