Tiger Engine is a Godot-based visual novel engine. It is:
- customizable and extensible using Godot's systems
- built for multi-language VNs & episodic release models in particular
- designed to make writing, editing, and translating prose a pleasant experience
Basic features are finished. In addition to refining the design of various parts of the engine, I'm now working on composite sprites and a Godot plugin for writing game script files.
Documentation is in progress. The example project shows examples of how the engine's features can be used and functions as a project template.