Seclusion Game Engine 2.0.1
This is a bugfix release that we meant to push out a long time ago, but stuff happened and we just sort of forgot to do it.
This release features only the following changes:
- Tweaked documentation to be more helpful.
- Improved efficiency of sge.gfx.Sprite.swap_color().
- Fixed warnings on room start.
- Fixed conversion of sge.gfx.Color to int, which had been broken for awhile due to a simple mistake.