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Merge pull request #322 from AGCGTA/main
Add Japanese Localization
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local Translations = { | ||
error = { | ||
canceled = 'キャンセル', | ||
bled_out = '出血している...', | ||
impossible = '動けない...', | ||
no_player = '近くにプレイヤーがいない', | ||
no_firstaid = '救急キットが必要です', | ||
no_bandage = '包帯が必要です', | ||
beds_taken = 'ベッドは満床です...', | ||
possessions_taken = 'すべての持ち物が奪われた...', | ||
not_enough_money = '十分なお金を持っていない...', | ||
cant_help = 'この人を助けられない...', | ||
not_ems = '救急隊員ではないか、サインインしていません', | ||
not_online = 'プレイヤーはオフライン' | ||
}, | ||
success = { | ||
revived = 'この人を蘇生した', | ||
healthy_player = 'プレイヤーは健康です', | ||
helped_player = 'この人を助けた', | ||
wounds_healed = '傷が癒えた!', | ||
being_helped = '救助されています...' | ||
}, | ||
info = { | ||
civ_died = '民間人死亡', | ||
civ_down = '民間人負傷', | ||
civ_call = '民間人からの通報', | ||
self_death = '本人またはNPC', | ||
wep_unknown = '不明', | ||
respawn_txt = '~r~%{deathtime}~s~ 秒後にリスポーン可能', | ||
respawn_revive = '[~r~E~s~] を %{holdtime} 秒間押し続けるとリスポーン( $~r~%{cost}~s~ と持ち物を全て失います)', | ||
bleed_out = '~r~%{time}~s~ 秒間出血します', | ||
bleed_out_help = '出血中: ~r~%{time}~s~ 秒後、救助を呼ぶことができる', | ||
request_help = ' [~r~G~s~] を押すと救急隊に連絡できます', | ||
help_requested = '救急隊員に連絡済み', | ||
amb_plate = 'AMBU', -- Should only be 4 characters long due to the last 4 being a random 4 digits | ||
heli_plate = 'LIFE', -- Should only be 4 characters long due to the last 4 being a random 4 digits | ||
status = '状態: ', | ||
is_staus = '%{status}', | ||
healthy = '完治しました!', | ||
safe = 'Hospital Safe', | ||
pb_hospital = 'Pillbox病院', | ||
pain_message = '%{limb}が%{severity}', | ||
many_places = 'いたるところが痛い...', | ||
bleed_alert = '%{bleedstate}', | ||
ems_alert = '救急隊アラート - %{text}', | ||
mr = 'Mr.', | ||
mrs = 'Mrs.', | ||
dr_needed = 'Pillbox病院で良しを募集中', | ||
ems_report = '救急隊レポート', | ||
message_sent = 'メッセージを送信しました', | ||
check_health = 'プレイヤーを診察する', | ||
heal_player = 'プレイヤーを回復する', | ||
revive_player = 'プレイヤーを蘇生する', | ||
revive_player_a = '他のプレイヤーまたは自分を蘇生 (Admin専用)', | ||
player_id = 'プレイヤーID (オプション)', | ||
pain_level = '自分や他のプレイヤーの痛みレベルを設定 (Admin専用)', | ||
kill = '他のプレイヤーまたは自分を殺す (Admin専用)', | ||
heal_player_a = '他のプレイヤーまたは自分を回復する (Admin専用)', | ||
}, | ||
mail = { | ||
sender = 'Pillbox病院', | ||
subject = '病院費用', | ||
message = '%{lastname}さん。<br />いつもご利用ありがとうございます。<br /><br />前回ご利用した際の病院費用は以下の通りとなります。<br />合計額: <strong>$%{costs}</strong><br /><br />一日も早いご回復をお祈り申し上げます。' | ||
}, | ||
states = { | ||
irritated = 'ヒリヒリする', | ||
quite_painful = 'かなり痛い', | ||
painful = '痛い', | ||
really_painful = 'とても痛い', | ||
little_bleed = '少し出血している...', | ||
bleed = '出血している...', | ||
lot_bleed = '大出血してる...', | ||
big_bleed = '大量出血してる...', | ||
}, | ||
menu = { | ||
amb_vehicles = '救急車両', | ||
status = '健康状態', | ||
close = '⬅ メニューを閉じる', | ||
}, | ||
text = { | ||
pstash_button = '[E] - インベントリ', | ||
pstash = 'インベントリ', | ||
onduty_button = '[E] - 出勤する', | ||
offduty_button = '[E] - 退勤する', | ||
duty = '出退勤切り替え', | ||
armory_button = '[E] - 武器庫', | ||
armory = '武器庫', | ||
veh_button = '[E] - 車両を掴む / 収納する', | ||
heli_button = '[E] - ヘリコプターを掴む / 収納する', | ||
elevator_roof = '[E] - エレベーターで屋上へ上がる', | ||
elevator_main = '[E] - エレベーターで降りる', | ||
bed_out = '[E] - ベッドから起きる', | ||
call_doc = '[E] - 医師に連絡', | ||
call = '連絡', | ||
check_in = '[E] チェックイン', | ||
check = 'チェックイン', | ||
lie_bed = '[E] - ベッドに横になる' | ||
}, | ||
body = { | ||
head = '頭', | ||
neck = '首', | ||
spine = '背骨', | ||
upper_body = '上半身', | ||
lower_body = '下半身', | ||
left_arm = '左腕', | ||
left_hand = '左手', | ||
left_fingers = '左手の指', | ||
left_leg = '左脚', | ||
left_foot = '左足', | ||
right_arm = '右腕', | ||
right_hand = '右手', | ||
right_fingers = '右手の指', | ||
right_leg = '右脚', | ||
right_foot = '右足', | ||
}, | ||
progress = { | ||
ifaks = 'IFAKを使用中...', | ||
bandage = '包帯を使用中...', | ||
painkillers = 'ペインキラーを使用中...', | ||
revive = '蘇生中...', | ||
healing = '傷を治療中...', | ||
checking_in = 'チェックイン中...', | ||
}, | ||
logs = { | ||
death_log_title = '%{playername} (%{playerid}) が死んだ', | ||
death_log_message = '%{killername} は %{playername} を **%{weaponlabel}** (%{weaponname}) で殺した', | ||
} | ||
} | ||
|
||
if GetConvar('qb_locale', 'en') == 'ja' then | ||
Lang = Locale:new({ | ||
phrases = Translations, | ||
warnOnMissing = true, | ||
fallbackLang = Lang, | ||
}) | ||
end |