Copyright (C) 2011 Mac Ryan
If you are old enough and liked playing videogames you probably remember the text-only ATC game now distributed in the "bsdgames" package of several *nix distributions.
This game is a modern (graphical) reimplementation of it that deliberately retains some of the clumsiness of the original one.
- What is similar to the original game:
- Keyboard only interface
- Game logic
- Game elements (planes, airports, gates and beacons)
- What is "next generation":
- Graphical environment
- Basic physics modelling of plane behaviour
- airport runways
- Flight strips
For the moment the game aims to be... a game. When version 1.0 will be out I might consider increasing realism, bringing it conceptually closer to a simulation.
Af of 13 Sep 2011 The project is in alpha: the game interface is close to what it will look in the first stable release, and all in-game entities have been implemented. However the overall "feel" of the game is still quite different from the final one, as both the scenarios and the game modes are in their early phases.
An ubuntu (debian) package of the game is maintained (you can download it from
github itself, look for the Downloads
button on the upper right of the
screen)
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.