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raidboss: Another Aloalo Island Normal & Savage #5909
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Some of these non-damaging abilities would be better off marked as --sync--
or batched together with a duration so they don't clutter up the timeline.
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After testing this PR, I've noticed a few issues:
- Ketuduke Fluke Gale 2: incorrect call for location ("Go to 1/2 area")
- Statice Pinwheeling Dartboard 2: incorrect call for color tile to stand on/tile swaps (it appears that the
Bull's-eye 2
trigger isn't firing correctly and it is using theBull's-eye 1
trigger instead)
Some other suggestions:
- Kiwakin Sharp Strike: cleanse callout for bleed
- Monk Hydroshot: callout each target for preparing targeted shields/mitigations/regens
- Ketuduke Angry Seas: reminder call for second effect (stack/spread)
- Islekeeper Gravity Force: use built-in "Stack on [x]" callout
- Lala Planar Tactics: callout which numbers (1/2/3) the stacks are on
- Lala Planar Tactics: the current "Mindhack: Left/Right" callout can be confusing; suggest using "Face Left/Right" instead
- Lala Constructive Figure: call which side of the room the Golems spawn on
- Lala Explosive Theorem: spread callout
- Statice Pinwheeling Dartboard 2: callout which color tile has the floor dart
I make option for strat selection. But I had no problems 😫
Also I had no problems. Please let me know the strat you played.
I'll fix it as long as I can 😭 Thank you for testing! |
It wasn't a strat difference issue, the triggers weren't firing properly in-game or when tested in the emulator. The Fluke Gale trigger appeared to be using stale data when the mechanic repeated (it was correct on the first use), and the Bull's Eye 2 trigger wasn't firing at all. |
There's some good work here, I wouldn't abandon it completely. At the very least, parts of it could be merged with what quisquous is working on in #5889 once they're done with their blind prog. It's just a bit awkward to collaborate while the project owner is avoiding spoilers. |
Yeah, I know it's incredibly awkward, thank you for your patience. If xiashtra has read this through entirely and thinks this looks good and could be merged, I'd be happy to merge it without looking at it if you (either of you, both of you) would be willing to fix any bugs or complaints if they come up before I'm done with my very slow to schedule blind prog. |
Sorry no Oopsy 😭
English only but, able to play on Japanese client
SImple triggers + timeline