A CLI mod manager for Factorio. Easily download and enable mods, sync with save files or log file checksums, and upload mod zip files to the portal.
Grab the latest release from the releases page.
Distribution packages will be available once the project is stable.
Requirements:
- Go 1.21 or newer
make
Run tests:
make test
usage: fmm <command> [args...]
commands:
add [args...] Download and enable the given mods and their dependencies.
disable [args...] Disable the given mods, or all mods if none are given.
enable [args...] Enable the given mods and their dependencies.
help Show usage information.
list [files...] List all mods in the mods directory, or in the given save files.
sync [args...] Disable all mods, then download and enable the given mods and their dependencies.
If a save file is provided, merge startup mod settings with the settings contained in that save.
update [args...] Update the given mods, or all mods if none are given.
upload [files...] Upload the given mod zip files to the mod portal.
Mods are specified by name
or name_version
.
fmm will check the current directory and the previous directory for a Factorio
installation. If neither is valid, it will fall back to the directory specified
by the FACTORIO_PATH
environment variable.
If the mods directory is not contained within the game data directory (i.e. you
installed via Steam), specify the FACTORIO_MODS_PATH
environment variable to
point fmm to the correct mods directory.
For uploading mods, specify your API key with the FACTORIO_API_KEY
variable.
If you have logged in to your Factorio account, fmm will automatically pull
your username and token from the player-data.json
file. Alternatively, you
can specify them with FACTORIO_USERNAME
and FACTORIO_TOKEN
respectively.
Not necessarily in order.
- Man pages
- Mod creation and packaging
- Automated testing CI