Releases: ramaureirac/godot-tactical-rpg
Releases · ramaureirac/godot-tactical-rpg
Godot Tactical RPG V2.0
Details
@mbusson made the project structure more scalable (shared assets architecture):
- Models: Centralized storage for class parameters & logic
- Modules: Self-contained reusable units (Godot Nodes)
- Dedicated maps directory
- Adapted code to follow
- Slightly optimized framework performance
- Port to Godot Engine v4.3
PR & Issues:
Fix UI Bug
Solves issue: Not hiding UI Menu when pawn waits
Ported to Godot Engine 4.0
v1.1.0 update readme
First release
- Turn based plus grid movements
- Each pawn can move and attack
- Super basic (and stupid) enemy AI
- Camera movements and rotations
- Automatic map recognition (req. Blender + Godot Export)
- Controller Support