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Releases: ramaureirac/godot-tactical-rpg

Godot Tactical RPG V2.0

20 Aug 00:48
9a14192
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Details

@mbusson made the project structure more scalable (shared assets architecture):

  • Models: Centralized storage for class parameters & logic
  • Modules: Self-contained reusable units (Godot Nodes)
  • Dedicated maps directory
  • Adapted code to follow
  • Slightly optimized framework performance
  • Port to Godot Engine v4.3

PR & Issues:

  • #16 -> Shared assets architecture.
  • #13 -> Null tile at scene load.
  • #9 -> Render to compatibility.

Fix UI Bug

06 Jan 16:18
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Solves issue: Not hiding UI Menu when pawn waits

Ported to Godot Engine 4.0

03 Mar 00:33
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v1.1.0

update readme

First release

02 Apr 00:10
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  1. Turn based plus grid movements
  2. Each pawn can move and attack
  3. Super basic (and stupid) enemy AI
  4. Camera movements and rotations
  5. Automatic map recognition (req. Blender + Godot Export)
  6. Controller Support