Releases: rayshader/cp2077-red-filesystem
Releases · rayshader/cp2077-red-filesystem
v0.11.0
Compatibility
- Cyberpunk 2077 v2.2
- RED4ext v1.26.0+
- redscript v0.5.27+
Changed
- support patch 2.2
v0.10.0
Compatibility
- Cyberpunk 2077 v2.13
- RED4ext v1.25.1+
- redscript v0.5.27+
Changed
- support patch 2.13
v0.9.4
Compatibility
- Cyberpunk 2077 v2.12a
- RED4ext v1.25.0+
- redscript v0.5.25+
Fixed
- use Unicode charset for path when resolving game's directory.
v0.9.3
Compatibility
- Cyberpunk 2077 v2.12a
- RED4ext v1.25.0+
- redscript v0.5.25+
Fixed
RedData.Json
is now optional when installingRedFileSystem
.
v0.9.2
Compatibility
- Cyberpunk 2077 v2.12a
- RED4ext v1.25.0+
- redscript v0.5.25+
Fixed
- support any path of execution when resolving game's directory (Vortex / MO2).
v0.9.1
Compatibility
- Cyberpunk 2077 v2.12a
- RED4ext v1.25.0+
- redscript v0.5.25+
Added
- blacklist with file
__folder_managed_by_vortex
to hide it and prevent access fromFileSystemStorage
.
v0.9.0
v0.8.1 RC1
Fix compatibility with MO2.
v0.8.0
Compatibility
- Cyberpunk 2077 v2.12a
- RED4ext v1.24.3+
- redscript v0.5.19+
Added
- asynchronous read/write operations with
AsyncFile
. - callback handling with
FilePromise
when operation passes/fails. - common storage in
<game>/r6/storages/shared/
to share files between mods.
It can be accessed withFileSystem.GetSharedStorage()
without restrictions.
Changed
- migrate storages from
<game>/red4ext/plugins/RedFileSystem/storages/
to
<game>/r6/storages/
at startup. - read/write operations with
File
are now thread safe. - the name
shared
when usingFileSystem.GetStorage()
is now reserved and
forbidden.
Fixed
- storage is revoked when using case-insensitive names.
v0.7.1
Compatibility
- Cyberpunk 2077 v2.12a
- RED4ext v1.24.3+
- redscript v0.5.19+
Fixed
- issue when using files listed with method
GetFiles
.