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A cross-platform, multimedia interpreter for Hugo adventure games.
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realnc/hugor
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Hugor - A portable Hugo engine Written and maintained by Nikos Chantziaras <[email protected]> "Hugor" stands for "Hugo Runner." It plays adventure games created with Kent Tessman’s Hugo authoring system: http://ifwiki.org/index.php/Hugo All multimedia features of Hugo are supported: video, graphics, audio samples and music. Hugor runs on all current major operating systems (Linux, MacOS and Microsoft Windows). You can find binaries at: https://github.com/realnc/hugor/releases/latest The source code is hosted at: https://github.com/realnc/hugor If you have questions, you can use the intfiction.org forum: https://www.intfiction.org or the Jolt Country forum: https://www.joltcountry.com/phpBB3 Compiling from source ===================== (NOTE: These instructions are for Unix systems (Linux, macOS, *BSD, etc.) On Windows, you're on your own. The official Windows binary for Hugor is built in Linux, using an MXE [https://mxe.cc] toolchain.) If you wish to build from source, you will need the development packages for the Qt library. At least Qt 5.5 is required. 5.6 or newer is *highly* recommended, preferably 5.9 or newer. For audio support, you will need development files for: SDL 2 libmpg123 libopenmpt or libxmp or libmodplug libsndfile libfluidsynth (version 2.x; 1.x will not work) libADLMIDI (optional; it plays MIDI through OPL3 emulation) Video is supported through LibVLC. It is usually installed as part of the VLC media player on Linux. It should be detected though pkg-config. The LibVLC ffmpeg/libav plugin needs to be installed (which is the case by default on pretty much every Linux distro.) When building on macOS or Windows, I wish you good luck... You need to make sure the LibVLC libraries and headers are available through pkg-config. If all dependencies are available, you can build and install Hugor with the following commands: qmake make -jN Substitute the 'N' in '-jN' with the amount of CPUs or cores in your system in order to utilize all of them for a faster compilation process. This will build Hugor with audio and video support, with libopenmpt as the MOD music backend. On macOS, this will create an application bundle (Hugor.app) that you can run. You can also move it into /Applications. You might want to run the "macdeployqt" command-line tool (comes with Qt) on the app bundle in order to copy needed libraries into it. On other Unix systems, you can install into /usr/local with: make install To specify a different path, you should pass PREFIX to qmake prior to installing: qmake PREFIX=/some/other/directory To disable video support, use: qmake -config disable-video To disable audio support, use: qmake -config "disable-audio disable-video" (Note that you can't have video support without audio support.) The recognized config options are: xmp - Use libxmp instead of libopenmpt modplug - Use libmodplug instead of libopenmpt adlmidi - Enable OPL3 emulator (requires libADLMIDI) disable-audio - Disable audio support disable-video - Disable video support The recognized installation directory options are: PREFIX - Install prefix. Default is /usr/local. BINDIR - Default is PREFIX/bin. DATADIR - Default is PREFIX/share. DOCDIR - Default is DATADIR/doc/hugor-version
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A cross-platform, multimedia interpreter for Hugo adventure games.