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Implement RG_CBasePlayer_RemoveAllItems hook (#310)
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* Implement RG_CBasePlayer_RemoveAllItems hook
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Javekson authored May 8, 2024
1 parent a7043d1 commit 1dcc1ca
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Showing 7 changed files with 27 additions and 4 deletions.
6 changes: 6 additions & 0 deletions reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc
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Expand Up @@ -934,6 +934,12 @@ enum GamedllFunc_CBasePlayer
* Params: (const this)
*/
RG_CBasePlayer_Observer_Think,

/*
* Description: -
* Params: (const this, bool:removeSuit)
*/
RG_CBasePlayer_RemoveAllItems,
};

/**
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10 changes: 7 additions & 3 deletions reapi/include/cssdk/dlls/regamedll_api.h
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Expand Up @@ -40,7 +40,7 @@
#include <API/CSInterfaces.h>

#define REGAMEDLL_API_VERSION_MAJOR 5
#define REGAMEDLL_API_VERSION_MINOR 22
#define REGAMEDLL_API_VERSION_MINOR 27

// CBasePlayer::Spawn hook
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
Expand Down Expand Up @@ -626,6 +626,10 @@ typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBa
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Observer_Think;
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Observer_Think;

// CBasePlayer::RemoveAllItems hook
typedef IHookChainClass<void, class CBasePlayer, BOOL> IReGameHook_CBasePlayer_RemoveAllItems;
typedef IHookChainRegistryClass<void, class CBasePlayer, BOOL> IReGameHookRegistry_CBasePlayer_RemoveAllItems;

class IReGameHookchains {
public:
virtual ~IReGameHookchains() {}
Expand Down Expand Up @@ -773,7 +777,7 @@ class IReGameHookchains {
virtual IReGameHookRegistry_AddMultiDamage *AddMultiDamage() = 0;
virtual IReGameHookRegistry_ApplyMultiDamage *ApplyMultiDamage() = 0;
virtual IReGameHookRegistry_BuyItem *BuyItem() = 0;
virtual IReGameHookRegistry_CSGameRules_Think *CSGameRules_Think() = 0;
virtual IReGameHookRegistry_CSGameRules_Think *CSGameRules_Think() = 0;
virtual IReGameHookRegistry_CSGameRules_TeamFull *CSGameRules_TeamFull() = 0;
virtual IReGameHookRegistry_CSGameRules_TeamStacked *CSGameRules_TeamStacked() = 0;
virtual IReGameHookRegistry_CSGameRules_PlayerGotWeapon *CSGameRules_PlayerGotWeapon() = 0;
Expand All @@ -787,7 +791,7 @@ class IReGameHookchains {

virtual IReGameHookRegistry_CBasePlayer_PlayerDeathThink *CBasePlayer_PlayerDeathThink() = 0;
virtual IReGameHookRegistry_CBasePlayer_Observer_Think *CBasePlayer_Observer_Think() = 0;

virtual IReGameHookRegistry_CBasePlayer_RemoveAllItems *CBasePlayer_RemoveAllItems() = 0;
};

struct ReGameFuncs_t {
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10 changes: 10 additions & 0 deletions reapi/src/hook_callback.cpp
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Expand Up @@ -1730,6 +1730,16 @@ void CBasePlayer_Observer_Think(IReGameHook_CBasePlayer_Observer_Think *chain, C
callVoidForward(RG_CBasePlayer_Observer_Think, original, indexOfEdict(pthis->pev));
}

void CBasePlayer_RemoveAllItems(IReGameHook_CBasePlayer_RemoveAllItems *chain, CBasePlayer *pthis, BOOL removeSuit)
{
auto original = [chain](int _pthis, BOOL _removeSuit)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis), _removeSuit);
};

callVoidForward(RG_CBasePlayer_RemoveAllItems, original, indexOfEdict(pthis->pev), removeSuit);
}

/*
* VTC functions
*/
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1 change: 1 addition & 0 deletions reapi/src/hook_callback.h
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Expand Up @@ -560,6 +560,7 @@ void CBasePlayerWeapon_KickBack(IReGameHook_CBasePlayerWeapon_KickBack *chain, C
void CBasePlayerWeapon_SendWeaponAnim(IReGameHook_CBasePlayerWeapon_SendWeaponAnim *chain, CBasePlayerWeapon *pthis, int iAnim, int skiplocal);
void CBasePlayer_PlayerDeathThink(IReGameHook_CBasePlayer_PlayerDeathThink *chain, CBasePlayer *pthis);
void CBasePlayer_Observer_Think(IReGameHook_CBasePlayer_Observer_Think *chain, CBasePlayer *pthis);
void CBasePlayer_RemoveAllItems(IReGameHook_CBasePlayer_RemoveAllItems *chain, CBasePlayer *pthis, BOOL removeSuit);

/*
* VTC functions
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1 change: 1 addition & 0 deletions reapi/src/hook_list.cpp
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Expand Up @@ -215,6 +215,7 @@ hook_t hooklist_player[] = {

DLL(CBasePlayer_PlayerDeathThink),
DLL(CBasePlayer_Observer_Think),
DLL(CBasePlayer_RemoveAllItems),
};

hook_t hooklist_gamerules[] = {
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1 change: 1 addition & 0 deletions reapi/src/hook_list.h
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Expand Up @@ -238,6 +238,7 @@ enum GamedllFunc_CBasePlayer

RG_CBasePlayer_PlayerDeathThink,
RG_CBasePlayer_Observer_Think,
RG_CBasePlayer_RemoveAllItems,

// [...]
};
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2 changes: 1 addition & 1 deletion reapi/version/version.h
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Expand Up @@ -6,5 +6,5 @@
#pragma once

#define VERSION_MAJOR 5
#define VERSION_MINOR 24
#define VERSION_MINOR 25
#define VERSION_MAINTENANCE 0

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