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API
: Implement RG_CBasePlayerWeapon_KickBack
hook
#253
Conversation
Add a description to include please |
That description is not true, kickback is the recoil of weapon. A description example could be: called when attacker fires a weapon. Used to change weapon's recoil. Also, the issue you mention is about create a native. Not the hook |
KickBack is not the recoil of the weapon. The recoil of a weapon is it's punchangles. See https://github.com/s1lentq/ReGameDLL_CS/blob/master/regamedll/dlls/wpn_shared/wpn_ak47.cpp#L156-L172. |
You just gave me the reason. punchangles are being changed at Kickback. |
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Yes, you're right. Gotta change the description. |
punchangles on Victim are changed at TraceAttack: |
Now is great! Time to create the native |
After the RG hook will be implemented, I will take some time to make this too. |
Done #280 |
Related to: #153