This is a plugin for Babel, the internationalization library, that adds support for scene files from the Godot game engine.
Install Babel and this plugin:
pip install Babel Babel-Godot
Using a mapping file like this:
[python: **.gd] encoding = utf-8 extract_messages = tr [godot_scene: **.tscn] encoding = utf-8 [godot_resource: **.tres] encoding = utf-8
you can extract messages to be translated from your .gd
, .tres
, and .tscn
files using:
pybabel extract -F babel_mapping_file -k Label/text -k Resource/catchphrase -k tr -o translations.pot .
You can then create .po
files from the POT catalog using Poedit, or online services such as Crowdin, Transifex, or Weblate.
See testproject/
in the repository for an example.