This library leverages C++20 coroutines for asynchronous programming, providing efficient and non-blocking I/O operations. It offers a range of polling mechanisms and utilities for handling sockets and files, making it suitable for various networking and file I/O tasks.
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Coroutines for Asynchronous Code:
- The library uses C++20 coroutines, allowing you to write asynchronous code in a more straightforward and readable manner.
-
Polling Mechanisms:
TSelect
: Utilizes theselect
system call, suitable for a wide range of platforms.TPoll
: Uses thepoll
system call, offering another general-purpose polling solution.TEPoll
: Employsepoll
, available exclusively on Linux systems for high-performance I/O.TUring
: Integrates withliburing
for advanced I/O operations, specific to Linux.TKqueue
: Useskqueue
, available on FreeBSD and macOS.TDefaultPoll
: Automatically selects the best polling mechanism based on the platform (TEPoll on Linux, TKqueue on macOS/FreeBSD).
-
Socket and File Handling:
TSocket
andTFileHandle
: Core entities for handling network sockets and file operations.- Provide
ReadSome
andWriteSome
methods for reading and writing data. These methods read or write up to a specified number of bytes, returning the number of bytes processed or -1 on error. A return value of 0 indicates a closed socket.
-
Utility Wrappers:
TByteReader
andTByteWriter
: Ensure the specified number of bytes is read or written, useful for guaranteed data transmission.TLineReader
: Facilitates line-by-line reading, simplifying the handling of text-based protocols or file inputs.
-
Setup: Include the library in your project and ensure C++20 support is enabled in your compiler settings.
-
Selecting a Poller:
- Choose a polling mechanism based on your platform and performance needs. For most cases,
TDefaultPoll
can automatically select the appropriate poller.
- Choose a polling mechanism based on your platform and performance needs. For most cases,
-
Implementing Network Operations:
- Use
TSocket
for network communication. Initialize a socket with the desired address and useReadSome
/WriteSome
for data transmission. - Employ
TFileHandle
for file I/O operations with similar read/write methods.
- Use
-
Reading and Writing Data:
- For basic operations, use
ReadSome
andWriteSome
. - When you need to ensure a specific amount of data is transmitted, use
TByteReader
orTByteWriter
. - For reading text files or protocols,
TLineReader
offers a convenient way to process data line by line.
- For basic operations, use
// Example of creating a socket and reading/writing data
TSocket socket{/* initialize with address and poller */};
// Writing data
socket.WriteSome(data, dataSize);
// Reading data
socket.ReadSome(buffer, bufferSize);
- Choose the right poller for your platform and performance requirements.
- Always check the return values of
ReadSome
andWriteSome
to handle partial reads/writes and errors appropriately. - Use the utility wrappers (
TByteReader
,TByteWriter
,TLineReader
) to simplify common I/O patterns.
#include <coroio/all.hpp>
#include <iostream>
#include <string>
#include <vector>
using namespace NNet;
template<typename TPoller>
TFuture<void> client(TPoller& poller, TAddress addr)
{
static constexpr int maxLineSize = 4096;
using TSocket = typename TPoller::TSocket;
using TFileHandle = typename TPoller::TFileHandle;
std::vector<char> in(maxLineSize);
try {
TFileHandle input{0, poller}; // stdin
TSocket socket{std::move(addr), poller};
TLineReader lineReader(input, maxLineSize);
TByteWriter byteWriter(socket);
TByteReader byteReader(socket);
co_await socket.Connect();
while (auto line = co_await lineReader.Read()) {
co_await byteWriter.Write(line);
co_await byteReader.Read(in.data(), line.Size());
std::cout << "Received: " << std::string_view(in.data(), line.Size()) << "\n";
}
} catch (const std::exception& ex) {
std::cout << "Exception: " << ex.what() << "\n";
}
co_return;
}
int main() {
// Initialize your poller (e.g., TSelect, TEpoll)
// ...
// Run the Echo Client
// ...
}
-
Line Reading:
TLineReader
is used to read lines from standard input. It handles lines split into two parts (Part1
andPart2
) due to the internal use of a fixed-size circular buffer.
-
Data Writing:
TByteWriter
is utilized to write the line parts to the socket, ensuring that the entire line is sent to the server.
-
Data Reading:
TByteReader
reads the server's response into a buffer, which is then printed to the console.
-
Socket Connection:
- The
TSocket
is connected to the server at "127.0.0.1" on port 8000.
- The
-
Processing Loop:
- The loop continues reading lines from standard input and echoes back the server's response until the input stream ends.
The benchmark methodology was taken from the libevent library.
There are two benchmarks. The first one measures how long it takes to serve one active connection and exposes scalability issues of traditional interfaces like select or poll. The second benchmark measures how long it takes to serve one hundred active connections that chain writes to new connections until thousand writes and reads have happened. It exercises the event loop several times.
Performance comparison using different event notification mechansims in Libevent and coroio as follows.
- CPU i7-12800H
- Ubuntu 23.04
- clang 16
- libevent master 4c993a0e7bcd47b8a56514fb2958203f39f1d906 (Tue Apr 11 04:44:37 2023 +0000)
- CPU i5-11400F
- Ubuntu 23.04, WSL2, kernel 6.1.21.1-microsoft-standard-WSL2+
- CPU Apple M1
- MacBook Air M1 16G
- MacOS 12.6.3
- miniraft-cpp: A minimal implementation of the Raft consensus algorithm, leveraging coroio for efficient and asynchronous I/O operations. View on GitHub.