Note: This project is now outdated. I recommend checking out this one elevr.
A video.js plugin that turns a video element into a HTML5 Panoramic 360 video player. Project video onto different shapes. Optionally supports Oculus Rift.
Download videojs (Note: The plugin requires uncompressed video.js unless you are using version > 4.1.0)
In your web page:
<link rel="stylesheet" href="video-js.css">
<video id="video"
class="video-js vjs-default-skin"
src="movie.mp4"
controls>
</video>
<script src="video.js"></script>
<script src="dist/videojs.vr.min.js"></script>
<script>
videojs('video', {}, function() {
var player = this;
player.vr({projection: 'Sphere'}); // initialize the plugin, 'Plane' projection by default
});
</script>
Host on a HTTP Server that supports byte range requests if you want the seek bar to work (e.g. Apache).
This plugin uses the vr.js project for reading the Rift's sensor data (via a Chrome plugin). See vr.js for installation instructions.
To enable rift support, include the libs/vr/*.js
files after the three.js script tag. If a user does not have the vr.js plugin installed, the plugin should work as normal.
<link rel="stylesheet" href="libs/video-js-4.1.0/video-js.css">
<script src="libs/video-js-4.1.0/video.dev.js"></script>
<script src="libs/three.min.js"></script>
<!-- vr stuff is optional, must be after THREE is defined -->
<script src="libs/vr/vr.js"></script>
<script src="libs/vr/OculusRiftControls.js"></script>
<script src="libs/vr/OculusRiftEffect.js"></script>
Check out example.html to see VR in action.
This project is a conglomeration of a few amazing open source libraries.
(Nothing yet)