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Path modifiers

nebulazorua edited this page Jul 31, 2023 · 1 revision

Path modifiers

Path modifiers change how the notes move towards the receptors, alongside sometimes changing the receptor positions too (i.e Drunk)

Drunk

Moves the notes and receptors in a shifting sine wave. Variants exist for the Y and Z axis.

ModNames: drunk, drunkY, drunkZ

drunk.mp4

SubMods:

DrunkOffset

Shifts the phase of the wave for each column after the first.

ModNames: drunkOffset, drunkYOffset, drunkZOffset

DrunkPeriod

Alters the period of the wave. Positive values decrease the period, while negative values increase it.

Notes: -100% makes the notes stop moving, but the columns will still move.

ModNames: drunkPeriod, drunkYPeriod, drunkZPeriod

DrunkSpeed

Speeds up the drunk effect by a multiplier. Positive numbers increase the speed, and negative numbers decrease it. (-100% disables the effect, 100% is 2x the speed)

ModNames: drunkSpeed, drunkYSpeed, drunkZSpeed

Bounce

Notes bounce to the right as they come towards the receptor.

ModName: bounce

bounce.mp4

SubMods:

BounceOffset

Offsets the phase of the bounce.

ModName: bounceOffset

BouncePeriod

Affects the period of the bouncing. Positive numbers increase the period, while negative numbers decrease it. -100% disables the effect.

Tornado

Notes move as if they're in a tornado as they move towards the receptor.

ModName: tornado

tornado.mp4

Bumpy

Notes move back and forth on the Z-axis as they move towards the receptor. Variants exist for the X and Y axis.

ModName: bumpy, bumpyX, bumpyY

bumpy.mp4

TODO: finish later