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Path modifiers
Path modifiers change how the notes move towards the receptors, alongside sometimes changing the receptor positions too (i.e Drunk)
Moves the notes and receptors in a shifting sine wave. Variants exist for the Y and Z axis.
ModNames: drunk
, drunkY
, drunkZ
drunk.mp4
SubMods:
Shifts the phase of the wave for each column after the first.
ModNames: drunkOffset
, drunkYOffset
, drunkZOffset
Alters the period of the wave. Positive values decrease the period, while negative values increase it.
Notes: -100% makes the notes stop moving, but the columns will still move.
ModNames: drunkPeriod
, drunkYPeriod
, drunkZPeriod
Speeds up the drunk effect by a multiplier. Positive numbers increase the speed, and negative numbers decrease it. (-100% disables the effect, 100% is 2x the speed)
ModNames: drunkSpeed
, drunkYSpeed
, drunkZSpeed
Notes bounce to the right as they come towards the receptor.
ModName: bounce
bounce.mp4
SubMods:
Offsets the phase of the bounce.
ModName: bounceOffset
Affects the period of the bouncing. Positive numbers increase the period, while negative numbers decrease it. -100% disables the effect.
Notes move as if they're in a tornado as they move towards the receptor.
ModName: tornado
tornado.mp4
Notes move back and forth on the Z-axis as they move towards the receptor. Variants exist for the X and Y axis.
ModName: bumpy
, bumpyX
, bumpyY
bumpy.mp4
TODO: finish later