Use Tiled Map Editor maps with pixi.js.
pixi-tiledmap is a Pixi loader middleware which loads Tiled Map Editor
TMX maps and parses them with
node-tmx-parser. It exports a pixi.js class PIXI.extras.TiledMap
which is an extended PIXI.Container
containing all layers of the tile map as an instance of PIXI.Container
and all
tiles within as an instance of PIXI.extras.AnimatedSprite
.
npm install pixi-tiledmap
or
yarn add pixi-tiledmap
or include pixi-tiledmap.min.js
after pixi.js in your html file (See example/browser
for an example).
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>pixi-tiledmap example</title>
</head>
<body>
<script type="text/javascript" src="https://pixijs.download/v4.8.7/pixi.min.js"></script>
<script type="text/javascript" src="pixi-tiledmap.min.js"></script>
<script>
(function() {
const renderer = PIXI.autoDetectRenderer(442, 286);
document.body.appendChild(renderer.view);
/**
* Simply load a Tiled map in TMX format like a usual resource
*/
PIXI.loader
.add('assets/01_basement.tmx')
.load(function () {
/**
* PIXI.extras.TiledMap() is an extended PIXI.Container()
* so you can render it right away
*/
let tileMap = new PIXI.extras.TiledMap('assets/01_basement.tmx');
renderer.render(tileMap);
}
);
})();
</script>
</body>
</html>
var PIXI = require('pixi.js');
require('pixi-tiledmap');
var renderer = PIXI.autoDetectRenderer(1024, 768);
document.body.appendChild(renderer.view);
/**
* Simply load a Tiled map in TMX format like a usual resource
*/
PIXI.loader
.add('map.tmx')
.load( function () {
/**
* PIXI.extras.TiledMap() is an extended PIXI.Container()
* so you can render it right away
*/
renderer.render(new PIXI.extras.TiledMap("map.tmx"));
}
/**
//Alternatively, an alias can be used in order to identify loaded map.
.add("myMap", "path/to/myMap.tmx")
.load( function () {
renderer.render(new PIXI.extras.TiledMap("myMap"));
}
*/
);
ES6
import * as PIXI from 'pixi.js';
import 'pixi-tiledmap';
const renderer = PIXI.autoDetectRenderer(442, 286);
document.body.appendChild(renderer.view);
/**
* Simply load a Tiled map in TMX format like a usual resource
*/
PIXI.loader
.add('assets/01_basement.tmx')
.load(() => {
/**
* PIXI.extras.TiledMap() is an extended PIXI.Container()
* so you can render it right away
*/
renderer.render(new PIXI.extras.TiledMap('assets/01_basement.tmx'));
});
For the browser examples in examples/browser/
run yarn
and yarn start
to start a devServer
on Port 3000.
For the webpack examples in examples/webpack/
run yarn
and yarn start
inside of examples/webpack/
to start a devServer
on Port 3000.
Open http://localhost:3000/ in your browser.
Documentation available in docs/
. You can read it online here
Example TiledMap object
{
TiledMap {_events: Events, _eventsCount: 0, tempDisplayObjectParent: DisplayObject, transform: TransformStatic, alpha: 1, …}
alpha: 1
background: Graphics {_events: Events, _eventsCount: 0, tempDisplayObjectParent: null, transform: TransformStatic, alpha: 1, …}
backgroundColor: undefined
buttonMode: (...)
children: (2) [Graphics, TileLayer]
filterArea: null
layers: Array(1)
0: TileLayer
diagonalFlips: (187) [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, …]
horizontalFlips: (187) [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, …]
map: Map {version: "1.0", orientation: "orthogonal", width: 17, height: 11, tileWidth: 26, …}
name: "meta"
opacity: 0.2
properties: {}
tiles: (283) [Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, Tile, 49: Tile, 50: Tile, 51: Tile, 52: Tile, 66: Tile, 67: Tile, 68: Tile, 69: Tile, 83: Tile, 84: Tile, 85: Tile, 86: Tile, 100: Tile, 101: Tile, 102: Tile, 103: Tile, 117: Tile, 118: Tile, 119: Tile, 120: Tile, 134: Tile, 135: Tile, 136: Tile, 137: Tile, 151: Tile, 152: Tile, 153: Tile, 154: Tile, 155: Tile, 156: Tile, 157: Tile, 158: Tile, 159: Tile, 160: Tile, 161: Tile, 162: Tile, 163: Tile, 164: Tile, 165: Tile, 166: Tile, 167: Tile, 168: Tile, 169: Tile, 170: Tile, 171: Tile, 172: Tile, 173: Tile, 174: Tile, 175: Tile, 176: Tile, 177: Tile, 178: Tile, 179: Tile, 180: Tile, 181: Tile, 182: Tile, 183: Tile, 184: Tile, 185: Tile, 186: Tile, 187: Tile, 188: Tile, 189: Tile, 190: Tile, …]
type: "tile"
verticalFlips: (187) [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, …]
visible: true
__proto__: Object
meta: TileLayer {_events: Events, _eventsCount: 0, tempDisplayObjectParent: null, transform: TransformStatic, alpha: 0.2, …}
length: 1
__proto__: Array(0)
orientation: "orthogonal"
parent: null
properties: {}
renderable: true
resourceUrl: "assets/01_basement.tmx"
tempDisplayObjectParent: DisplayObject {_events: Events, _eventsCount: 0, tempDisplayObjectParent: null, transform: TransformStatic, alpha: 1, …}
tileHeight: 26
tileSets: Array(2)
0: TileSet
firstGid: 1
image: Image {format: undefined, source: "meta.png", trans: undefined, width: 52, height: 26}
margin: null
name: "meta"
properties: {}
source: undefined
spacing: null
terrainTypes: []
tileHeight: 26
tileOffset: {x: 0, y: 0}
tileWidth: 26
tiles: Array(2)
0: Tile
animations: []
gid: 1
id: 0
image: null
objectGroups: []
probability: null
properties: {}
terrain: []
__proto__: Object
1: Tile {id: 1, terrain: Array(0), probability: null, properties: {…}, animations: Array(0), …}
length: 2
__proto__: Array(0)
__proto__: Object
1: TileSet {firstGid: 1, baseTexture: Texture, textures: Array(2), margin: null, spacing: null, …}
length: 2
__proto__: Array(0)
tileWidth: 26
trackedPointers: (...)
transform: TransformStatic {worldTransform: Matrix, localTransform: Matrix, _worldID: 0, _parentID: 0, position: ObservablePoint, …}
version: "1.0"
visible: true
worldAlpha: 1
_bounds: Bounds {minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity, rect: null, …}
_boundsID: 5
_boundsRect: null
_destroyed: false
_enabledFilters: null
_events: Events {}
_eventsCount: 0
_filters: null
_height: 11
_lastBoundsID: 2
_localBoundsRect: Rectangle {x: 0, y: 0, width: 0, height: 0, type: 1}
_mask: null
_width: 17
cacheAsBitmap: (...)
filters: (...)
height: (...)
localTransform: (...)
mask: (...)
pivot: (...)
position: (...)
rotation: (...)
scale: (...)
skew: (...)
width: (...)
worldTransform: (...)
worldVisible: (...)
x: (...)
y: (...)
_tempDisplayObjectParent: (...)
__proto__: Container
}
support isometric and hexagonal orientation