Fix direction bug in PhysicsUpdateSystem #23
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In the prior version of
PhysicsUpdateSystem
logic, if thePhysicsBody.body.velocity.x
velocity is zero, the
Position.direction.x
will always be updated to point to the negative direction.This was causing the following problematic behavior:
will switch to facing left when it comes to a stop
will continue facing left when it comes to a stop
After this commit, the behavior is fixed and made consistent by ensuring that
when the X velocity is zero we do not update the X direction.