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Bump version to 20.0.0
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rlabrecque committed Nov 8, 2021
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15 changes: 8 additions & 7 deletions README.md
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Expand Up @@ -5,7 +5,7 @@ _Steamworks.NET_ is a C# Wrapper for Valve's Steamworks API, it can be used eith
_Steamworks.NET_ was designed to be as close as possible to the original C++ API, as such the documentation provided from Valve largely covers usage of _Steamworks.NET_.
Niceties and C# Idioms can be easily implemented on top of _Steamworks.NET_.

_Steamworks.NET_ currently fully supports Windows, OSX, and Linux in both 32 and 64bit varieties. Currently building against Steamworks SDK 1.52.
_Steamworks.NET_ fully supports Windows (32 and 64 bit), OSX, and Linux. Currently building against Steamworks SDK 1.52.

* Author: [Riley Labrecque](https://github.com/rlabrecque)
* License: [MIT](http://www.opensource.org/licenses/mit-license.php)
Expand All @@ -18,18 +18,19 @@ _Steamworks.NET_ currently fully supports Windows, OSX, and Linux in both 32 and

## Installation

### Package Manager
You can find the installation instructions [here](http://steamworks.github.io/installation/).

### Unity Package Manager

Unity Package Manager support is still fairly new but you can use it like so:

1. Open the Package Manager
2. Click the "+" (plus) button located in the upper left of the window
3. Select the "Add package from git URL..." option
4. Enter the following URL:
`https://github.com/rlabrecque/Steamworks.NET.git?path=/com.rlabrecque.steamworks.net`
6. Click the "Add" button and wait several seconds for the system to download and install the Steamworks.NET package from GitHub.

### Traditional

You can find the installation instructions [here](http://steamworks.github.io/installation/).
5. Click the "Add" button and wait several seconds for the system to download and install the Steamworks.NET package from GitHub.
6. Optionally: Manually download and import the [SteamManager](https://github.com/rlabrecque/Steamworks.NET-SteamManager/blob/master/SteamManager.cs) MonoBehavior which contains a starting point for using the Steamworks API in your project.

## Samples

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4 changes: 2 additions & 2 deletions Standalone/README.md
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Steamworks.NET
=======
Steamworks.NET Standalone
==============

This is the project file for the standalone version of _Steamworks.NET_. This is designed to be used with non Unity applications.

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2 changes: 1 addition & 1 deletion com.rlabrecque.steamworks.net/README.md
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Expand Up @@ -5,7 +5,7 @@ _Steamworks.NET_ is a C# Wrapper for Valve's Steamworks API, it can be used eith
_Steamworks.NET_ was designed to be as close as possible to the original C++ API, as such the documentation provided from Valve largely covers usage of _Steamworks.NET_.
Niceties and C# Idioms can be easily implemented on top of _Steamworks.NET_.

_Steamworks.NET_ currently fully supports Windows, OSX, and Linux in both 32 and 64bit varieties. Currently building against Steamworks SDK 1.52.
_Steamworks.NET_ fully supports Windows (32 and 64 bit), OSX, and Linux. Currently building against Steamworks SDK 1.52.

* Author: [Riley Labrecque](https://github.com/rlabrecque)
* License: [MIT](http://www.opensource.org/licenses/mit-license.php)
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2 changes: 1 addition & 1 deletion com.rlabrecque.steamworks.net/Runtime/Version.cs
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Expand Up @@ -13,7 +13,7 @@

namespace Steamworks {
public static class Version {
public const string SteamworksNETVersion = "15.0.1";
public const string SteamworksNETVersion = "20.0.0";
public const string SteamworksSDKVersion = "1.52";
public const string SteamAPIDLLVersion = "06.75.97.18";
public const int SteamAPIDLLSize = 260840;
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2 changes: 1 addition & 1 deletion com.rlabrecque.steamworks.net/package.json
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{
"name": "com.rlabrecque.steamworks.net",
"displayName": "Steamworks.NET",
"version": "15.0.1-preview.1",
"version": "20.0.0",
"unity": "2019.4",
"author": {
"name": "Riley Labrecque",
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