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0.2.0.445

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@rm-code rm-code released this 11 Sep 17:04
· 1350 commits to develop since this release

Additions

  • Added system to handle calculation, updating and drawing of explosions (#6)
  • Added a specific mouse cursor graphic for each of the input states (#11)
  • Added system to create spawn areas for the different factions (#13)
  • Added simple savegame functionality (#16)
  • Added shotguns (#19)
  • Added rocket launchers (#20)
  • Added melee weapons (#25)
  • Added grenades (#10)
  • Added a behavior tree system for the AI controlled factions (#29)

Fixes

  • Fixed crash when walking through open doors (#4)
  • Fixed backpacks being placed inside of themselves (#7)
  • Fixed crash on inventory screen with no backpack equipped (#8)
  • Fixed interaction with unequipped backpacks (#9)
  • Fixed interaction with dead characters (#17)
  • Fixed camera not being centered on selected character when game starts (#18)
  • Fixed AP cost for attempting attack with empty weapon (#21)
  • Fixed hidden mouse cursor in inventory screen (#22)
  • Fixed projectiles not being removed correctly (#28)
  • Fixed rockets not exploding on impact (#30)
  • Fixed flickering mouse cursor during AI turns (#31)

Other Changes

  • Improved camera handling during execution of a turn (#27)
    • It will follow moving characters now
    • It will track the target of an attack
    • It is locked during the execution of the turn
    • It will return to its original position after the turn is done
    • It is restricted to the map's area
    • Disable camera tracking for AI controlled characters (#26)
  • FOV isn't drawn for AI controlled factions (#26)
  • Tweaked shot calculations (#24)
    • Uses the maximum angle for a shot's derivation correctly now
    • Randomly varies the projectile's travelling distance
  • Improved line of sight drawning
    • Line of sight is now generated in real time between the active character and the mouse cursor
  • Center the camera on characters which have been selected via right-clicks
  • Use different sounds based on the selected weapon type
  • Reduce turn delay for AI controlled characters
  • Updated the map