0.2.0.445
Pre-release
Pre-release
Additions
- Added system to handle calculation, updating and drawing of explosions (#6)
- Added a specific mouse cursor graphic for each of the input states (#11)
- Added system to create spawn areas for the different factions (#13)
- Added simple savegame functionality (#16)
- Added shotguns (#19)
- Added rocket launchers (#20)
- Added melee weapons (#25)
- Added grenades (#10)
- Added a behavior tree system for the AI controlled factions (#29)
Fixes
- Fixed crash when walking through open doors (#4)
- Fixed backpacks being placed inside of themselves (#7)
- Fixed crash on inventory screen with no backpack equipped (#8)
- Fixed interaction with unequipped backpacks (#9)
- Fixed interaction with dead characters (#17)
- Fixed camera not being centered on selected character when game starts (#18)
- Fixed AP cost for attempting attack with empty weapon (#21)
- Fixed hidden mouse cursor in inventory screen (#22)
- Fixed projectiles not being removed correctly (#28)
- Fixed rockets not exploding on impact (#30)
- Fixed flickering mouse cursor during AI turns (#31)
Other Changes
- Improved camera handling during execution of a turn (#27)
- It will follow moving characters now
- It will track the target of an attack
- It is locked during the execution of the turn
- It will return to its original position after the turn is done
- It is restricted to the map's area
- Disable camera tracking for AI controlled characters (#26)
- FOV isn't drawn for AI controlled factions (#26)
- Tweaked shot calculations (#24)
- Uses the maximum angle for a shot's derivation correctly now
- Randomly varies the projectile's travelling distance
- Improved line of sight drawning
- Line of sight is now generated in real time between the active character and the mouse cursor
- Center the camera on characters which have been selected via right-clicks
- Use different sounds based on the selected weapon type
- Reduce turn delay for AI controlled characters
- Updated the map