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0.3.0.564

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@rm-code rm-code released this 10 Nov 23:20
· 1228 commits to develop since this release

Additions

  • Added keybinding which toggles fullscreen (#37)
  • Added keybinding for quitting the game
  • Added a translation system (#51)
  • Added crate world objects which act as item containers (#42)
    • Ammo is spawned randomly in these crates when the game starts
    • Characters can open and interact with the container's inventory by using the "interact" mode
  • Added inventory screen for swapping items between friendly characters (#59)
  • Added weight attributes for items (#44)
  • Added volume attributes for items (#65)
  • Added weight and volume limitation for inventory containers (bags, tiles, etc.) (#48)
    • Inventory lists show the current weight and the weight limit (#62)
  • Added stackable items (#45)
    • Items in stacks can be moved one-by-one or as as the whole stack (#57)
    • Stacks can be split in half (#58)
    • Stacks can be merged (#61)
  • Added functionality to allow arbitrary item sorting in the inventory (#60)
  • Added a maximum range for weapons (#63)
  • Added line-of-sight overlay for grenades (#64)
  • Added a cone overlay representing the maximum angle at which a projectile can divert from its intended target (#71)
  • Added a small version info overlay
  • Added a quick-help screen

Removals

  • Removed a bunch items until the item and inventory system is a bit more stable

Fixes

  • Fixed serialization and loading of openable world objects (#49)
  • Fixed unequippable items vanishing when trying to equip them (#54)
  • Fixed crash when trying to switch firing modes without a weapon equipped (#55)
  • Fixed grenades being removed upon explosion instead of being thrown
  • Fixed crash when a character tries to attack its own tile (#68)
  • Fixed crash with dropping a character's inventory on death (#70)

Other Changes

  • The game starts in fullscreen now by default
  • The mouse scrolling stops if the mouse cursor leaves the game's window (#38)
  • Increased the size of the mouse scrolling area
  • Renamed Police Baton to Tonfa
  • Ammunition is now handled on a single-round level instead of using magazines (#52)
  • Pathfinding now uses the more appropriate Chebyshev distance as an heuristic (#66)
  • Updated spawnpoints for player's characters