This is a game for the whole family. You play cute fluffy little bunnies and hop on each other's heads.
At the beginning you are in the menu, where you have to let each active player jump over the tree trunk to enter the play area, and then walk to the right. You will then enter the arena. The aim is to jump on the other bunnies' heads…
Jump 'n Bump was originally a DOS game by Brainchild Design, which was open sourced under the GPL license and ported to SDL, and then SDL2.
The controls are keyboard layout-independent, which means that regardless of the layout that you are using (e.g. AZERTY or Dvorak), they are located as if it were QWERTY.
The controls on a QWERTY keyboard are:
- A, W, D to steer Dot
- ←, ↑, → to steer Jiffy
- J, I, L to steer Fizz
- 4, 8, 6 to steer Mijji (on the numeric pad)
You can also use joysticks (main axis and button 1 will be used).
- F10 toggles fullscreen
- ESC ends the game
- F12 closes the game and quits
Additional levels are available on the website of
Brainchild Design.
You can launch them with jumpnbump -dat levelname.dat
.
Jump 'n Bump can be played in multiplayer over the network. This can be done with these commands:
Player 1: jumpnbump -server 1
Player 2: jumpnbump -connect <ip_or_hostname_of_player1>
You have to make sure that the port tcp/11111 is open in your firewall.
You can add -server 2 and -server 3 for 3rd and 4th player, and make sure that all
the players are using the same -dat level.dat
, if any.
Clone this repo and pull all the submodules with
git clone --recurse-submodules https://github.com/rndtrash/jumpnbump.git
To build Jump 'n Bump you will need development libraries for the SDL2, SDL2_mixer, SDL2_net, BZip2 and Zlib, as well as CMake to generate the Makefiles.
You can then run cmake -B build
in the root of the repo to configure this project into build
folder and either
run cmake --build build
or go to the build
folder and run make
.
Jump 'n Bump has the following options available for CMake that can be used with
cmake -B build -DPARAM=ON -DOTHERPARAM=OFF
:
Option | Description | Default value |
---|---|---|
DATADIR | The folder where data such as desktop icons and shortcuts is stored. | ${CMAKE_INSTALL_PREFIX}/share |
GAMEDATADIR | The folder where game data is stored. | ${CMAKE_INSTALL_PREFIX}/share |
USE_SDL | Use SDL2. At the moment there is no point in disabling it. | ON |
USE_SDL_MIXER | Use SDL2 mixer. | ON |
USE_NET | Add online multiplayer. Requires SDL2 net. | ON |
ZLIB_SUPPORT | Use Zlib. | ON |
BZLIB_SUPPORT | Use BZip2. | ON |
You can install the project with cmake --install build
or make install
in the build
folder. May require root depending on your installation prefix.
Jump 'n Bump is distributed under the GNU General Public License, version 2, or (at your option) any later version (GPL-2.0+). See the AUTHORS file for credits.