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[Indigo] enable self collision in gazebo #186

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fmessmer
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This enables self collision of the meshes within Gazebo as requested in #168

Appearantly, this gazebo tag actually works - in contrary to my comment.
(Still the URDF-to-SDF conversion has it's problems - but it appearently does not affect this tag)

However, if meshes now do collide in gazebo, the UR arm "almost explodes", i.e. starts to shake heavily!
Thus, I'm not really convinced by this PR myself, but at least this feature is now in a separate PR and can be tested!

Do not merge until more feedback is given on this new feature by the community!

@UltronDestroyer
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This has been tested,as you know, on our setup. Can confirm fixes problem.

"wew, lad"

@gavanderhoorn
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The exploding described by @fmessmer could be because of the fact that position controllers are used in ur_gazebo. Effort controllers might not have this problem / might have it less. See #227 for a related PR.

@gavanderhoorn
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Tagging this as wrid18 as it could be a nice PR to get in - but it would need to be updated to be mergable with current kinetic-devel.

@gavanderhoorn
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Also related: #234 and #144.

@UltronDestroyer
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3 years and 3 months for this to get looked at?

@gavanderhoorn
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@TheDash wrote:

3 years and 3 months for this to get looked at?

yes. Less than ideal, but some things needed to be sorted out first.

Would you rather I close it?

@ipa-nhg ipa-nhg mentioned this pull request Jul 11, 2018
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ipa-nhg commented Jul 11, 2018

rebased and changes merged #361

@ipa-nhg ipa-nhg closed this Jul 11, 2018
@fmessmer fmessmer deleted the gazebo_tag_selfCollide branch July 11, 2018 17:43
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4 participants