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Add Humble release notes for Rviz2 (#2537)
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* Add Humble release notes for Rviz2

Signed-off-by: ahcorde <[email protected]>

* Improved doc

Signed-off-by: ahcorde <[email protected]>

* feedback

Signed-off-by: ahcorde <[email protected]>

* Added feedback

Signed-off-by: ahcorde <[email protected]>

* feedback

Signed-off-by: ahcorde <[email protected]>
(cherry picked from commit f19294b)
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ahcorde authored and mergify[bot] committed May 19, 2022
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23 changes: 23 additions & 0 deletions source/Releases/Release-Humble-Hawksbill.rst
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Expand Up @@ -708,6 +708,29 @@ The CMake function ``rosidl_target_interfaces()`` has been deprecated, and now i
Users wanting to use messages/services/actions in the same ROS package that generated them should instead call ``rosidl_get_typesupport_target()`` and then ``target_link_libraries()`` to make their targets depend on the returned typesupport target.
See https://github.com/ros2/rosidl/pull/606 for more details, and https://github.com/ros2/demos/pull/529 for an example of using the new function.


rviz2
^^^^^

We've added `the ability to apply textures defined via URI to arbitrary triangle lists using UV Coordinates <https://github.com/ros2/rviz/pull/719>`__.
Now we can create a gradient pull from a texture map instead of the default grayscale.
This will enable complex coloring of markers. To use this, you should use the
``visualization_msgs/Marker.msg`` and fill the ``texture_resource``, ``texture``, ``uv_coordinates`` and ``mesh_file`` fields.
You can find more information `here <https://github.com/ros2/common_interfaces/pull/153>`__.

.. image:: images/triangle_marker_with_gradient.png

We also added the ability to visualize inertias. To do this, you select enable 'Inertia' in the 'Mass Properties' under the robot model:

.. image:: images/rviz_mass_inertia.png

You can see an image of an inertia below.

.. image:: images/tb4_inertia.png

Some smaller changes are that we've `improved the efficiency of 3-bytes pixel formats <https://github.com/ros2/rviz/pull/743>`__ and have `changed the way inertias are computed to use ignition math rather than Ogre's math libraries <https://github.com/ros2/rviz/pull/751>`__.


geometry2
^^^^^^^^^

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