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- Protocol 32 - New project for the dedicated server - Command scheduling adjustments - Timestamp fixer for async time - ThingFilterContext API - ISyncSimple API - Use a custom assembly loader - Add some unit tests - Replay saving in dev mode - Refactor Sync, hosting logic - Experiment with async/await for joining state - Split WorldTimeComp off - Enable nullable references in Common - Remove Sync MultiTarget methods and fields - Awaitable LongEvent tasks - Use GUILayout layouting for SaveGameWindow - Tweak tick speed calculations - Use System.IO.Compression instead of DotNetZip.Reduced - Show average map TPS in ticks-behind square - Show player's average frame time in chat - Warn on decompression errors - Don't show cursors of players from other factions - Add "set faction" debug tool - Server now runs at 30 tps (from 60 tps) - Update Languages - Fix replay watching, fix speed controls when watching replays - Fix player list breaking when players rejoin - Fix no desync traces on maps with non-zero id - Fix handling of added configs by "Fix and restart"
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Submodule Languages
updated
4 files
+296 −135 | ChineseSimplified/Keyed/Multiplayer.xml | |
+13 −13 | German/Keyed/Multiplayer.xml | |
+44 −11 | Polish/Keyed/Multiplayer.xml | |
+311 −136 | Ukrainian/Keyed/Multiplayer.xml |
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