A library that allows the editing of non-reflect components via wrapper components, and serialization of these components via moonshine-save
:
demo_gif.webm
- Out of the box serialization Through [
plugins
] for components
// Component <-> WrapperComponent
.add_plugins(SerializeComponentFor::<AsyncCollider, ColliderFlag>::default())
// AssetHandle <-> WrapperComponent
.add_plugins(SerializeAssetFor::<StandardMaterial, MaterialFlag3d>::default())
// WrapperComponent -> AssetHandle
.add_plugins(DeserializeAssetFrom::<MeshFlag3d, Mesh>::default())
// Query -> Component,
.add_plugins(SerializeQueryFor::<Linkage, ImpulseJoint, JointFlag>::default())
- Serialization of groups of enities that compose an asset into their singular asset equivillent, and vice-versa
See: https://github.com/rydb/bevy_serialization_urdf
//Query <-> Asset
.add_plugins(SerializeManyAsOneFor::<LinkQuery, Urdf>::default())
-
Allows edititing unserializable(non-reflect) implementing components through the wrappers that convert to them
E.G: Edit Rapier's
ImpulseJoint
throughJointFlag
-
type registration for wrappers through
ManagedTypeRegistration
trait -
A visualization util to list serializable/unserializable components(W.I.P)
For implementations of plugin trait bounds, see /Wrappers
- Add a mechanism for updating from old save versions to new save versions as to not break old save files.