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New CVar: mp_team_flash (#693)
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* Added new CVar `mp_team_flash`
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aleeperezz16 authored Sep 5, 2023
1 parent 7b7a1b9 commit ee34b06
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Showing 5 changed files with 25 additions and 0 deletions.
1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -100,6 +100,7 @@ This means that plugins that do binary code analysis (Orpheu for example) probab
| mp_give_player_c4 | 1 | 0 | 1 | Whether this map should spawn a C4 bomb for a player or not.<br/> `0` disabled<br/>`1` enabled |
| mp_weapons_allow_map_placed | 1 | 0 | 1 | When set, map weapons (located on the floor by map) will be shown.<br/> `0` hide all map weapons.<br/>`1` enabled<br/>`NOTE`: Effect will work after round restart. |
| mp_free_armor | 0 | 0 | 2 | Give free armor on player spawn.<br/>`0` disabled <br/>`1` Give Kevlar <br/>`2` Give Kevlar + Helmet |
| mp_team_flash | 1 | -1 | 1 | Sets the behaviour for Flashbangs on teammates.<br/>`-1` Don't affect teammates neither flash owner <br/>`0` Don't affect teammates <br/>`1` Affects teammates |
| mp_fadetoblack | 0 | 0 | 2 | Observer's screen will fade to black on kill event or permanent.<br/> `0` No fade.<br/>`1` Fade to black and won't be able to watch anybody.<br/>`2` fade to black only on kill moment. |
| mp_falldamage | 1 | 0 | 1 | Damage from falling.<br/>`0` disabled <br/>`1` enabled |
| sv_allchat | 1 | 0 | 1 | Players can receive all other players text chat, team restrictions apply<br/>`0` disabled <br/>`1` enabled |
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8 changes: 8 additions & 0 deletions dist/game.cfg
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Expand Up @@ -474,6 +474,14 @@ mp_ct_default_weapons_secondary "usp"
// Default value: "0"
mp_free_armor "0"
// Sets the behaviour for Flashbangs on teammates.
// -1 - Don't affect teammates neither flash owner
// 0 - Don't affect teammates
// 1 - Affects teammates (default behaviour)
//
// Default value: "1"
mp_team_flash 1
// Players can receive all other players text chat, team restrictions apply.
// 0 - disabled (default behaviour)
// 1 - enabled
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13 changes: 13 additions & 0 deletions regamedll/dlls/combat.cpp
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Expand Up @@ -90,6 +90,19 @@ void RadiusFlash(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker,

if (tr2.flFraction >= 1.0)
{
#ifdef REGAMEDLL_ADD
switch ((int)teamflash.value)
{
case 0:
if (pPlayer->pev != pevAttacker && g_pGameRules->PlayerRelationship(pPlayer, CBaseEntity::Instance(pevAttacker)) == GR_TEAMMATE)
continue;
break;
case -1:
if (pPlayer->pev == pevAttacker || g_pGameRules->PlayerRelationship(pPlayer, CBaseEntity::Instance(pevAttacker)) == GR_TEAMMATE)
continue;
break;
}
#endif
if (tr.fStartSolid)
{
tr.vecEndPos = vecSrc;
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2 changes: 2 additions & 0 deletions regamedll/dlls/game.cpp
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Expand Up @@ -160,6 +160,7 @@ cvar_t t_give_player_knife = { "mp_t_give_player_knife", "1", 0, 1
cvar_t t_default_weapons_secondary = { "mp_t_default_weapons_secondary", "glock18", 0, 0.0f, nullptr };
cvar_t t_default_weapons_primary = { "mp_t_default_weapons_primary", "", 0, 0.0f, nullptr };
cvar_t free_armor = { "mp_free_armor", "0", 0, 0.0f, nullptr };
cvar_t teamflash = { "mp_team_flash", "1", 0, 1.0f, nullptr };
cvar_t allchat = { "sv_allchat", "0", 0, 0.0f, nullptr };
cvar_t sv_autobunnyhopping = { "sv_autobunnyhopping", "0", 0, 0.0f, nullptr };
cvar_t sv_enablebunnyhopping = { "sv_enablebunnyhopping", "0", 0, 0.0f, nullptr };
Expand Down Expand Up @@ -410,6 +411,7 @@ void EXT_FUNC GameDLLInit()
CVAR_REGISTER(&t_default_weapons_secondary);
CVAR_REGISTER(&t_default_weapons_primary);
CVAR_REGISTER(&free_armor);
CVAR_REGISTER(&teamflash);
CVAR_REGISTER(&allchat);
CVAR_REGISTER(&sv_autobunnyhopping);
CVAR_REGISTER(&sv_enablebunnyhopping);
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1 change: 1 addition & 0 deletions regamedll/dlls/game.h
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Expand Up @@ -186,6 +186,7 @@ extern cvar_t t_give_player_knife;
extern cvar_t t_default_weapons_secondary;
extern cvar_t t_default_weapons_primary;
extern cvar_t free_armor;
extern cvar_t teamflash;
extern cvar_t allchat;
extern cvar_t sv_autobunnyhopping;
extern cvar_t sv_enablebunnyhopping;
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