Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Observer_SetMode: Use Observer_IsValidPlayer function inside #872

Merged
merged 1 commit into from
Oct 10, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
11 changes: 10 additions & 1 deletion regamedll/dlls/observer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -478,10 +478,19 @@ void EXT_FUNC CBasePlayer::__API_HOOK(Observer_SetMode)(int iMode)
// verify observer target again
if (m_hObserverTarget)
{
#ifdef REGAMEDLL_FIXES
m_hObserverTarget = Observer_IsValidTarget( ENTINDEX(m_hObserverTarget->edict()), forcecamera != CAMERA_MODE_SPEC_ANYONE );
#else
CBasePlayer *pTarget = m_hObserverTarget;

if (pTarget == this || !pTarget || pTarget->has_disconnected || pTarget->GetObserverMode() != OBS_NONE || (pTarget->pev->effects & EF_NODRAW) || (forcecamera != CAMERA_MODE_SPEC_ANYONE && pTarget->m_iTeam != m_iTeam))
if (pTarget == this
|| !pTarget
|| pTarget->has_disconnected
|| pTarget->GetObserverMode() != OBS_NONE
|| (pTarget->pev->effects & EF_NODRAW)
|| (forcecamera != CAMERA_MODE_SPEC_ANYONE && pTarget->m_iTeam != m_iTeam))
m_hObserverTarget = nullptr;
#endif
}

// set spectator mode
Expand Down