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Untitled block pushing game

nexus shot 1

This engine is in OpenGL and heavily relies on the Linux environment. I'm using Ubuntu 24.04 LTS to develop it.

The engine features:

  • Shadow mapping (PCF, CSM is in progress).
  • Skeletal animation.
  • Animation HUD, Animation graph for minute controls.
  • glTF (and FBX) loading.
  • PBR material system.
  • Immediate-mode GUI library (has buttons, text inputs, color picker, checkboxes, comboboxes, window panels, slidable regions, scrollable regions, ...).
  • Font rendering with FreeType.
  • Audio mixer with miniaudio, supports for .wav (drwav), .ogg (stb_vorbis), .mp3 (drmp3).
  • Tone mapping/gamma correction, HDR.
  • Parser that allows for include directive and some extra tags for GLSL shaders.
  • Catalog assets system that supports hotloading.
  • Serialization and metadata system for undo and save games.
  • Custom allocators and data structures (dynamic arrays, hash tables, pools, bucket arrays, ...).
  • Also, it is a Sokoban style game, with game logic and entity system.

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3D puzzle game in OpenGL

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