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Drone-Assisted Smart Ambulance Systems for Emergency Response Final Project

This project is developed by:

  1. Ahmet Samet Kosum - s5635830
  2. Mustafa Melih Toslak - s5431021
  3. Natnael Berhanu Takele - s5446838

Note:

  • This project developed and tested computer with RTX 2060 graphic card
  • On ubuntu 20.04
  • ROS Noetic
  • With few more changes it is possible to run it on ubuntu 22.04.

Aim of The Project

This project aims to simulate an emergency medical response scenario in the challenging terrain of Righi, located in Genoa, Italy. The scenario involves a smart ambulance equipped with a drone, designed to deliver life-saving medicines to a patient in an inaccessible area. The simulation will be developed using Unreal Engine, Cesium, Airsim, QGroundControl, PX4, and Python APIs, ROS , D-Flight to create a realistic and interactive environment for testing and validating the system’s capabilities.

Used Tools for Project

Unreal Engine 5.2.0

Unreal Engine 5 is utilized for creating a detailed and realistic simulation environment. This game engine provides high-fidelity graphics, advanced physics simulation, and extensive support for virtual reality (VR) and mixed reality (MR) applications.

Airsim(Colosseum)

Airsim, developed by Microsoft, is an open-source simulator for drones and ground vehicles. It is used to simulate the physical and sensor dynamics of the drone for the project. Colosseum is forked from Airsim, a simulator for robotic, autonomous systems, built on Unreal Engine5+.

Cesium v2.5 with Google Maps API

The accurate representation of the Genova map within the simulation is achieved using Google API and Ce- sium. Google API provides real-time data and mapping services, while Cesium offers detailed 3D geospatial visualization.

MAVLink

MAVLink, short for Micro Air Vehicle Link, is a lightweight communication protocol designed for exchanging information between unmanned aerial vehicles (UAVs) and ground control stations (GCS), as well as other components like onboard computers.

PX4 and QGroundControl

The PX4 open-source flight control software is employed for managing the drone’s flight operations. It provides advanced flight modes and robust control algorithms. QGroundControl acts as the ground control station software, offering a user-friendly interface for mission planning, real-time monitoring, and manual control of the drone. This setup ensures precise and reliable drone operations in the simulated environment.

D-Flight

D-Flight is a platform that provides essential data and services for drone operations within regulated airspaces. It ensures compliance with aviation regulations by offering flight plan validation, real-time airspace information, and no-fly zone enforcement.

Spline

The ambulance navigation within the simulation is managed using Spline technology, which allows for smooth and accurate path following along predefined routes. This ensures that the ambulance can effectively navigate through the drivable parts of the terrain before deploying the drone for the final leg of the journey.

Installation of The Tools on Ubuntu 20.04

Unreal Engine 5.2.0 installation

  • Follow the 6 steps provided Accessing Unreal Engine Source Code on GitHub Unreal Engine 5.2.0

  • Clone the UE5.2 if your internet connection is not good please install the zip file of UE5.2

mkdir VR
cd VR
git clone https://github.com/EpicGames/UnrealEngine.git
git checkout 5.2
  • We need to make some changes before installation
cd UnrealEngine-5.2.0-release/Engine/Source/Developer/DesktopPlatform/Private
gedit DesktopPlatformBase
  • go to line 581 and change it with
Arguments += " -Progress";
  • You may skip this step. To speed up the next commands you may increase the processor cores to do that first check your number of processor cores, keep a few of them, and use the rest ( in our case it is 12 )
nproc
make j10
  • Navigate the UnrealEngine-5.2.0-release folder and run the following commands.
./Setup.sh
./GenerateProjectFiles.sh
make

If you have an error while running ./Setup.sh run it with sudo

  • Now you should be able to run UE5.2
cd UnrealEngine-5.2.0-release/Engine/Binaries/Linux
./UnrealEditor

Colesseum installation

  • Clone the Colesseum repository
cd VR
git clone https://github.com/CodexLabsLLC/Colosseum.git
  • We need to make some changes before installation, first open the setup.sh and change line 63 with:
sudo apt-get install -y clang-10 clang++-10 libc++-10-dev libc++abi-10-dev
  • Open the build.sh file and change lines 67,68,70,71 respectively with the following:
export CC="gcc-10"
export CXX="g++-10"
export CC="clang-10"
export CXX="clang++-10"
  • After going to Colosseum/cmake/cmake-modules then open CommonSetup.cmake and change the lines 62 and 64 respectively with the following:
set(CXX_EXP_LIB "-L${LLVM_LIBRARY_DIRS} -ferror-limit=10")
set(CXX_EXP_LIB "-fmax-errors=10 -Wnoexcept -Wstrict-null-sentinel")
  • Go to Colosseum/ros2/src/airsim_ros_pkgs then open CMakeLists.txt and change line 37 with:
-fmax-errors=10
  • Now we can build it
./setup.sh
./build.sh

If you have an error related with clang version you can try 8 or 12 instead of 10

PX4 installation

  • Clone the PX4 repository
cd VR
git clone --recursive --branch release/1.14 https://github.com/PX4/PX4-Autopilot.git
  • Then install the dependencies with the following commands:
cd PX4-Autopilot/Tools/setup
./ubuntu.sh
  • restart your computer and run the following command:
make px4_sitl none_iris

if you have an error run python3 -m pip install empy==3.3.4 this command and repeat the previous step.

QGroundControl Installation

  • Before installing QGroundControl for the first time, run these commands:
sudo usermod -a -G dialout $USER
sudo apt-get remove modemmanager -y
sudo apt install gstreamer1.0-plugins-bad gstreamer1.0-libav gstreamer1.0-gl -y
sudo apt install libfuse2 -y
sudo apt install libxcb-xinerama0 libxkbcommon-x11-0 libxcb-cursor0 -y
  • Install the image QGC
  • give a permission to the file and run it:
chmod +x ./QGroundControl.AppImage
./QGroundControl.AppImage

Cesium with Google Maps API Installation

MAVLink, D-Flight, and Spline Installation.

  • MAVlink will be automatically installed during the PX4 installation
  • D-Flight there is no installation of the D-flight for our project we will just open the D-Flight App and take the necessary information manually.
  • Spline is a Unreal Engine tool

Integrations of The Tools

Unreal Engine 5.2.0, Cesium with Google Maps API and Colesseum

  • It is better to use Blocks environment created by Colesseum (Colesseum will be already integrated)
  • Run the Unreal Engine and open the Colosseum/Unreal/Environments/Blocks/Blocks.uproject in Unreal Engine.
  • Delete everything in the project except PlayerStart and close it.
  • Go to CesiumForUnreal-52-v2.5.0 folder and copy the CesiumForUnreal folder
  • Paste it to the Colosseum/Unreal/Environments/Blocks/Plugins, also you should see the Airsim plugin.
  • Run the Unreal Engine and open the Colosseum/Unreal/Environments/Blocks/Blocks.uproject in Unreal Engine.
  • Please follow the tutorials provided from cesium and watch this youtube tutorial to oppen a Google Maps account and connect it.
  • For the GeoReference Origin please use the following for now:
Latitude: 44.4364209
Longitude: 8.9320742

Colesseum, PX4 and QGrounControl

  • Navigate to your Documents/Airsim folder and open the settings.json file.
  • Change this file with provided settings.json file in this repository.
  • The changes in this file allow us to connect Colesseum, PX4, and QGControl via MAVlink.
  • Also settings.json file has the necessary sensors for drone, we will use them to create navigation algorithms.

ROS, D-Flight and Colesseum

  • To mimic the D-Flight app we created the simple Ros node d-flight.py
  • Copy this node and place it in Colosseum/ros/src/airsim_tutorial_pkgs/scripts folder
  • Then navigate to ros folder and build it:
catkin build; # or catkin_make
source devel/setup.bash
  • If we launch and run the following commands, this will integrate ROS, D-Flight, and Colesseum:
roslaunch airsim_ros_pkgs airsim_node.launch
rosrun airsim_tutorial_pkgs d-flight.py

To visualize the sensors you may wanna run rviz

How to Use Bug2 Algorithm to Avoid Obstacles

The UAV, or drone, is controlled using a combination of PX4 flight control software and QGroundControl. This enables operators to efficiently plan and manage drone missions. However, QGroundControl lacks obstacle avoidance functionality. To address this limitation, we combined QGroundControl with Bug2 algorithm to handle such situations. To detect objects in the environment, we employed four different distance sensors positioned at 0 degrees, 90 degrees, 180 degrees, and 360 degrees. We used a preferred direction to compute the Bug2 algorithm, which is implemented by selecting the optimal direction that avoids collisions within the preferred path. This sensor can be found in the settings.json file.

  • To run this file before command these:
pip install msgpack-rpc-python
pip install airsim
  • Then to run it:
chmod +x bug2.py
python //or pyhon3 bug2.py

How to Run the Full Project

  • Run the Unreal Engine 5.2.0
cd UnrealEngine-5.2.0-release/Engine/Binaries/Linux
./UnrealEditor
  • Open the Colosseum/Unreal/Environments/Blocks/Blocks.uproject
  • Run PX4
cd PX4-Autopilot/Tools/setup
make px4_sitl none_iris
  • Run QGroundControl
./QGroundControl.AppImage
  • Create a Mission in the QGroundControl app
  • Run the simulation and you need to wait a little bit
  • Run bug2 algorithm
python //or pyhon3 bug2.py
  • Run D-flight node to mimic D-fligh app and run rviz to visualize the sensors
roslaunch airsim_ros_pkgs airsim_node.launch
rosrun airsim_tutorial_pkgs d-flight.py
rviz
  • Open the QGroundControl again, upload the plan file to the drone, and start the mission.

  • WELL DONE!!

  • You can watch the video of our project below. Project video

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