#TODO A todo list in no particular order.
- Add support for layers, visuals, and flipping in animation keyframes.
- Change animation keyframe storage to be something a little more efficient.
- Convert all transformation-related math to matrix multiplication.
- Add multithreading for calculations.
- Validate all input.
- Make variable naming conventions more consistent.
- Comment ALL THE THINGS.
- Add an Actor wrapper that focusses on better animation support.
- Add sprite batching support?
- Look into adding 2D mesh rigging.
- Clean up the Demina importer
- Add a Spine, DragonBones, and Spriter importer
- Investigate writing an importer for 3D animation files that are locked to a 2D plane.
- Go through all files and make sure everything is as optimized as possible.