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TODO.md

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#TODO A todo list in no particular order.

  • Add support for layers, visuals, and flipping in animation keyframes.
  • Change animation keyframe storage to be something a little more efficient.
  • Convert all transformation-related math to matrix multiplication.
  • Add multithreading for calculations.
  • Validate all input.
  • Make variable naming conventions more consistent.
  • Comment ALL THE THINGS.
  • Add an Actor wrapper that focusses on better animation support.
  • Add sprite batching support?
  • Look into adding 2D mesh rigging.
  • Clean up the Demina importer
  • Add a Spine, DragonBones, and Spriter importer
  • Investigate writing an importer for 3D animation files that are locked to a 2D plane.
  • Go through all files and make sure everything is as optimized as possible.